Hi;
I'd like to suggest a little polish to the current, already improved totem system, because "devil is in the details".
In the current state of our calls (Call of Spirits, Ancestors, Elements and Totemic Recall), we put down totems and the Recall them to get back mana. Ideally, we should do it every time, but the Recall returns only a percent of totem's mana.
So because of the different totem duration, we don't use a Recall -> Call, but we have to check which totems are down and put the ones that are missing. Even worse is that sometimes we don't want to waste time for GCDs and use a Call to place 2 new totems and override the longer lasting ones, which occurs often in PvP.
What I would like is: Intelligent Calls, which would place only the totems that are missing in the list of totems that should be cast by the call. So that if I have a PvP set of totems (Tremor, Grounding, Healing/Cleansing, Flametounge/Searing), clicking it from time to time would place only the totems that are destroyed (Tremor, Grounding, not all 4). It's always one place to click, less keybindings, and one GDC instead of 2 sometimes.
It would ease the life of PvP shaman a lot, who anyways has to shock and purge a lot and has a lot of things to care about, like e.g. if I'm still in the range of totems or not... I think we deserve it.
What do you think?