Originally Posted by
elseagoat
Frost Strike, Judgement, Envenom, anyone? These three attacks have seen very minimal changes, and their damage has been brought down to reasonable values considering their costs and yet they are still worthwhile to cast.
There are many solutions. One of them is insanely easy, and makes sense, but goes against Blizzards new philosophy of "Armor Piercing attacks must not be worth using" which does not make sense.
The first solution would be to return Scourge Strike to its 3.1 form. 45% of weapon damage plus 317.5, and then 11% per disease. With the resilience changes and the removal of 5% damage from desecration that occured last patch, returning Scourge Strike to these values would not buff Scourge Strike back to its full power in PvP.
Here is another solution that follows along with this retarded philosophy that Blizzard has put on Scourge Strike alone while ignoring every other ability.
Scourge Strike
Deals 50% of weapon damage as Physical damage plus 400, ignoring 20% of the target's armor. In addition, for each of your diseases on your target, you will deal an additional strike to the target for 35% of the Physical damage done as Shadow damage, but each Shadow damage strike is incapable of a critical effect and will reduce the damage dealt by subsequent Shadow damage strikes by 30%. (This means with three diseases on a target, you will hit the target for 50% of weapon damage as Physical damage, then strike the target 3 additional times, with each strike dealing 35%, 25% and 18% of the Physical damage done as Shadow damage, therefore making the dispel penalty not so harsh, if you have 3 diseases and get one shaved off, you arent hit with a 30% damage reduction on the shadow portion. This is essentially a modified form of the 3.3 Scourge Strike, the difference being that it has traded off the ability to double crit for a passive 20% armor pen. The double crit functionality was resulting in FUCKING HUGE scourge strikes when it occured and offered a significant damage bonus, but it also made the range of damage so huge that you have no idea what to expect. This suggestion lowers the damage range and reduces the penalty for disease curing, while leaving the average damage output about the same as the 3.3 Scourge Strike, and it is in line with Blizzards philosophy.)
Other options people have posted by some have been to leave Scourge Strike as it is now but put it on Unholy Blight, and give Unholy Blight a secondary effect to make it worth taking for hybrid builds or low levels.
Then there was also the idea to give Blood Strike the sunder armor effect for unholy DKs combined with the new Scourge Strike. This would work too as it would alleviate the need to gem for Armor Pen as Unholy.
Bottom line though, if you want to make progress with Scourge Strike, it has to do more damage than two Blood Strikes and there can't be a catch to it, Scourge Strike used to work, but Blizzard combined damage nerfs to the ability with damage nerfs to PvP Deathknights and damage nerfs across the board from resilience, basically they went overboard, and could have done all the damage nerfing without touching Scourge Strike and seen where it ended up. If it was still OP, then thats fine nerf it but they nerfed an ability that did exactly what it was supposed to and players always took, in the same patch where the ability was already going to take a ton of flak from other changes not having to do with Scourge Strike.
The massive reliance on all three diseases being up as well as the titanic and random damage range is not what any DK wants, having to gem for armor pen is just an additional bonus to all this crap.