The first problem I found was that you didn't take Obliterate off your bar when you first went Unholy. That was your initial mistake, but as you said you fixed that. The second problem I see is that you're wasting points in improved unholy presence that could instead give you more AP and crit if shifted back over to blood. I hope this doesn't mean you've been trying to dps in unholy presence this whole time. That would also explain a lot of the lack you observe. Go for blood presence when using a two-hander.Originally Posted by Gunmoku
I notice that your experise is low. It's probable that you're experiencing quite a few dodges, which can make a rotation much more difficult. It's good that you've enchanted your gloves to help cover for this. Do likewise with your bracers.
I observe that you're wasting many slots when it comes to gemming. Change to a relentless metagem. Place a nightmare tear in your chest's blue socket, and remove all gems which provide stamina. Use either +str or +str/crit. If neither of those gems will get you a given piece's socket bonus, the bonus is not worth your time.
For purposes of improving my performance on movement-based fights, I've been using a Tuskarr's Vitality enchant. I'm finding the speed boost to be sufficient to increase my on-target time. Your mileage may vary. If you don't care for the improved run speed, the crit to boots that you have is probably fine.
Essentially I would say that before complaining about information you find at Elitist Jerks, you need to actually use it first.
Since your only active trinket requires time to stack and needs to have as much up time as possible to have any noticable effect, I would recommend macroing it to your scourge strike.
#showtooltip Scourge Strike
/cast 13
/cast 14
/cast Scourge Strike
If it were a trinket that gave its entire effect immediately, I would instead suggest macroing it to your gargoyle.
Since you have failed to follow examples at EJ, I'm going to assume you may not understand the basic idea of the current unholy rotation (which will change, or rather revert, come 3.3).
Use plague strike first so that every attack, including your first icy touch, benefits from rage of rivendare. You do not need to use your blood strikes together at all times since they are not converting to death runes, so your 'rotation' is actually much simpler. It's more of a priority system really.
Get blood plague up. Get frost fever up. Activate desolation with a blood strike. Activate your sigil with a scourge strike. Use your last rune on a blood strike since it's the best dps move left that you can spend a single blood rune on. Fire a death coil, since it's your hardest hitting single attack at this point in time. Use horn of winter so that you'll have enough energy to fire another death coil. Leave your pet on defensive with only claw enabled on autocast so that he will attack your target immediately. If a situation demands it, switch him to passive and start managing him manually. If there's a large aoe attack incoming, get out of it and tell him to huddle while you're strafing.
If your ghoul dies you lose 10-14% of your damage depending on the details of the encounter and your buffs/debuffs. Your rotation is a simple, short, disease-clipping one that repeats. It will look like this in shorthand.
PS, IT, BS, SS, BS, DC, HW, DC
PS, IT, BS, SS, BS, DC, DC
I imagine that a part of the difficulty is also your weapon's item level holding you back to some degree.
Also, what Ruki said.