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  1. #1

    About the FoL HoT change

    Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.

    Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.



    if i got it right, this means that Infusion of Light loses its current effect (instant FoL / 20% crit on next HL) but in return we dont have to have SS on our FoL targets to get the HoT on them?

    Feel free to PM me about any question you might have regarding LoL.
    Holy paladin

  2. #2
    Immortal Ronark's Avatar
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    Re: About the FoL HoT change

    Quote Originally Posted by thoukaia
    Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.

    Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.



    if i got it right, this means that Infusion of Light loses its current effect (instant FoL / 20% crit on next HL) but in return we dont have to have SS on our FoL targets to get the HoT on them?
    Thats how I am interrupting it.

  3. #3

    Re: About the FoL HoT change

    what what?? Im REALLY confused right now, are you talking about sacred shield hot?, could you first of all at least source it properly?
    so let me get this straight...
    flash of light (currently http://www.wowhead.com/?spell=27137 )

    so that will no longer cause a hot, unless you have this talent.

    now infusion of light will have a 100% chance to put a hot on the target? so we basically gained a druid spell ?

    what happened to sacred shield? what is the reason for this change? who will benefit? is it so that ret paladins can't HoT themselves? or is it a nerf to holy

    EDIT: oh my bad its on the front page, damn live bookmarks take too long to updated

  4. #4

    Re: About the FoL HoT change

    Quote Originally Posted by Bananengurke
    what what?? Im REALLY confused right now, are you talking about sacred shield hot?, could you first of all at least source it properly?
    so let me get this straight...
    flash of light (currently :http://www.wowhead.com/?spell=27137 )

    so that will no longer cause a hot, unless you have this talent.

    now infusion of light will have a 100% chance to put a hot on the target? so we basically gained a druid spell ?

    what happened to sacred shield? what is the reason for this change? who will benefit? is it so that ret paladins can't HoT themselves? or is it a nerf to holy
    you're confused over nothing, sacred shield change has been reverted. infusion of light now makes FoL a hot.

  5. #5

    Re: About the FoL HoT change

    so we can't have the hot up all the time?
    or am i missing something, kinda confused a bit
    thanks

  6. #6
    Immortal Ronark's Avatar
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    Re: About the FoL HoT change

    Something like this then?


    Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75/1.5 sec or increase the critical chance of your next Holy Light by 10/20%. In addition, your Flash of Light spell heals the target for 50/100% of the Flash of Light healing amount over 12 seconds.


  7. #7

    Re: About the FoL HoT change

    Looks good to me. And I doubt Infusion looses its current effect. More like this just gets added on the tooltip.
    But even if it doesnt I still like it.
    Spoken as a Ret/Holy Paladin.. Dont know much about Prot, but I reckon they like it too considering how often they have use of FoL compared to the Sacred Shield.. Shield..
    Its a nerf to Ret/Prot healing (Which it honestly needed) without nerfing tank survivability.
    You must remember that the HoT on SS was added for the sake of Holy, and not the Paladin overall.
    Making it Holy only is just the most logical move tbh.
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  8. #8

    Re: About the FoL HoT change

    Quote Originally Posted by Ronark
    Something like this then?


    Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75/1.5 sec or increase the critical chance of your next Holy Light by 10/20%. In addition, your Flash of Light spell heals the target for 50/100% of the Flash of Light healing amount over 12 seconds.

    Thats how I figure its gonna look, yeah.
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  9. #9
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    Re: About the FoL HoT change

    Quote Originally Posted by Ershiin
    Thats how I figure its gonna look, yeah.
    Regardless, at least Holy has it's multi-target HoT now.

    I'd like to see the FoL glyph changed to:

    Use: Increases the length of your Flash of Light healing over time by 4 seconds.

    Adding more duration + more healing to the HoT so it is up for a longer amount of time.

  10. #10
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    Re: About the FoL HoT change

    Quote Originally Posted by Bananengurke
    what happened to sacred shield? what is the reason for this change? who will benefit? is it so that ret paladins can't HoT themselves? or is it a nerf to holy
    Quite clearly these changes are all ment purely to destroy Ret survivability in all forms of PvP and in lots of PvE too. Tons of heavy nerfs and nothing in return. Not even an increase in base HP closer to that of other plate users. FU big time devs, hopefully the next big nerf target will be your salary.


  11. #11

    Re: About the FoL HoT change

    Quote Originally Posted by Ronark
    Regardless, at least Holy has it's multi-target HoT now.

    I'd like to see the FoL glyph changed to:

    Use: Increases the length of your Flash of Light healing over time by 4 seconds.

    Adding more duration + more healing to the HoT so it is up for a longer amount of time.
    Actually I kinda like the Crit, and it would also make the glyph useless for the other specs (No its just pointless, not useless now).
    Not to mention I think it lasts long enough.. Sure I wont be able to keep a HoT up on the entire raid, but that would just be ridiculous anyway

    So.. Who else is hoping to see some Minor Glyphs that actually have some sort of point? Like removing reagent cost from Divine Sacrifice or something...
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  12. #12

    Re: About the FoL HoT change

    wheres this a devastating nerf to ret-survivability?

    imo the fol-hot atm is totally uber in combination with a crit and sacred shield up. in duels im often able to end the fight with 80% hp or more, and this without having to stop damaging and start casting any heals, using divine shield loh or any sort of similiar ability. just by hitting my enemy and using all the instant fol-proccs i get to heal me up.
    sometimes it feels like im running with a druid hotting me up, its insane even for me as a retpaladin myself.

  13. #13

    Re: About the FoL HoT change

    Quote Originally Posted by Gahmuret
    Quite clearly these changes are all ment purely to destroy Ret survivability in all forms of PvP and in lots of PvE too. Tons of heavy nerfs and nothing in return. Not even an increase in base HP closer to that of other plate users. FU big time devs, hopefully the next big nerf target will be your salary.

    Since when has nerfing something that is overpowered unfair? Why do you deserve something in return for nerfs? Things get nerfed when they are too strong. They don't like that you basically have to kill a pally 3 times, since when they get low they can LOH and they can bubble and heal, so having them have other healing capabilities is just OP. They already took away self-targeted LOH to help with that. I mean look at dks, rets and dks were the strongest in pvp for a while and dks have gotten the nerfbat patch after patch. Be happy you got to be OP for long enough, losing a HOT that made your flash of light heal for double over 12 seconds isn't game-breaking, it's needed.

  14. #14
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    Re: About the FoL HoT change

    Quote Originally Posted by Gahmuret
    Quite clearly these changes are all ment purely to destroy Ret survivability in all forms of PvP and in lots of PvE too. Tons of heavy nerfs and nothing in return. Not even an increase in base HP closer to that of other plate users. FU big time devs, hopefully the next big nerf target will be your salary.

    base values in HP are the same in 3.3.

  15. #15

    Re: About the FoL HoT change

    Quote Originally Posted by Joarrak
    Since when has nerfing something that is overpowered unfair? Why do you deserve something in return for nerfs? Things get nerfed when they are too strong. They don't like that you basically have to kill a pally 3 times, since when they get low they can LOH and they can bubble and heal, so having them have other healing capabilities is just OP. They already took away self-targeted LOH to help with that. I mean look at dks, rets and dks were the strongest in pvp for a while and dks have gotten the nerfbat patch after patch. Be happy you got to be OP for long enough, losing a HOT that made your flash of light heal for double over 12 seconds isn't game-breaking, it's needed.
    youre bad informed. and taking a 20min cooldown into consideration when talking about selfheal is foolish. loh can still be used on yourself, but it will cause forbearance so you cant use it in combination with bubble anymore.

  16. #16

    Re: About the FoL HoT change

    Quote Originally Posted by Gahmuret
    Quite clearly these changes are all ment purely to destroy Ret survivability in all forms of PvP and in lots of PvE too. Tons of heavy nerfs and nothing in return. Not even an increase in base HP closer to that of other plate users. FU big time devs, hopefully the next big nerf target will be your salary.

    Currently rets are embodying the other 2 aspects of their class, a tank and a healer too well. Feral druids can't heal for shit, and can't tank in cat, or dps in bear decently. Shammies can't tank at all, and their healing is mediocre as ele, and terrible as enhancement.

    Rets have crazy amounts of tanking via plate and their sacred shield which is basically always up. They then have the ability to heal themselves constantly with art of war, and LoH when near death. THEN they can bubble and heal to full.

    These changes make the ret either choose bubble or LoH, so they can only reset the fight once inside two minutes. They also take a hit to their healing, which is too powerful for a spec that is supposed to be about pure damage.
    Volte 80 Frost DK--Cycloneduke 80 Holy Pally--Moardotz 80 Desto Warlock-- Dexterworgan 80 Assassination Rogue----Liadon 80 Feral Druid--Mumbles 70 Frost Mage--Bibleblack 70 Disc Priest--Dylli 70 DM Hunter--Krosa 70 Fury Warrior -- Slapntickle 70 Prot Warrior -- Okoi 80 Enha Shaman + 4 slave shamans multiboxed to 70 - Darksorrow EU PvP

  17. #17
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    Re: About the FoL HoT change

    Quote Originally Posted by Cyclone Duke
    Currently rets are embodying the other 2 aspects of their class, a tank and a healer too well. Feral druids can't heal for shit, and can't tank in cat, or dps in bear decently. Shammies can't tank at all, and their healing is mediocre as ele, and terrible as enhancement.

    Rets have crazy amounts of tanking via plate and their sacred shield which is basically always up. They then have the ability to heal themselves constantly with art of war, and LoH when near death. THEN they can bubble and heal to full.

    These changes make the ret either choose bubble or LoH, so they can only reset the fight once inside two minutes. They also take a hit to their healing, which is too powerful for a spec that is supposed to be about pure damage.
    These changes mess with PvE not just PvP.

    Ench Shamans can heal just was well, if not better, than Ret paladins can. Feral druids can also heal well with 70% of thier Agility being added to healing totals. We can't "tank" anything in PvE content as Ret without switching gear, which you can't do on the fly.

  18. #18

    Re: About the FoL HoT change

    Quote Originally Posted by Cyclone Duke
    Currently rets are embodying the other 2 aspects of their class, a tank and a healer too well. Feral druids can't heal for shit, and can't tank in cat, or dps in bear decently. Shammies can't tank at all, and their healing is mediocre as ele, and terrible as enhancement.

    Rets have crazy amounts of tanking via plate and their sacred shield which is basically always up. They then have the ability to heal themselves constantly with art of war, and LoH when near death. THEN they can bubble and heal to full.

    These changes make the ret either choose bubble or LoH, so they can only reset the fight once inside two minutes. They also take a hit to their healing, which is too powerful for a spec that is supposed to be about pure damage.
    please for gods sake dont compare superburster-eleshams with the drastically toned down burst from retpalas. just dont compare palas with any class at all. its futile i tell ya

  19. #19

    Re: About the FoL HoT change

    Quote Originally Posted by Ronark
    These changes mess with PvE not just PvP.

    Ench Shamans can heal just was well, if not better, than Ret paladins can. Feral druids can also heal well with 70% of thier Agility being added to healing totals. We can't "tank" anything in PvE content as Ret without switching gear, which you can't do on the fly.
    I'm talking purely from a PvP perspective, when I said tanking I meant survivability.
    Volte 80 Frost DK--Cycloneduke 80 Holy Pally--Moardotz 80 Desto Warlock-- Dexterworgan 80 Assassination Rogue----Liadon 80 Feral Druid--Mumbles 70 Frost Mage--Bibleblack 70 Disc Priest--Dylli 70 DM Hunter--Krosa 70 Fury Warrior -- Slapntickle 70 Prot Warrior -- Okoi 80 Enha Shaman + 4 slave shamans multiboxed to 70 - Darksorrow EU PvP

  20. #20

    Re: About the FoL HoT change

    Anyone thinking about how this will affect beacon healing? I wonder if flashing on as many raid members as possible, with all the healing going back to the tank will be the new way that holy pallies heal. It could be interesting if you get enough stats to buff flash as much as possible. With the t9 4 pc my flash tics are over 1k and if that was on like 5 people it might work.

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