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  1. #21

    Re: Faction Chumps 25 Hard

    yeah he's right cc is very important. without cc its either healers die first then dps dies or dps dies and then no direct damage is happening to kill target. ive found that hungering cold (dk frost talent) helps for popping their trinkets and keeping them at bay for a few precious seconds

  2. #22

    Re: Faction Chumps 25 Hard

    Survivablity and using utilities properly is key. It's a very long fight. so people really need to be consistent, especially as it technically gets easier as each one of them drops.

    You want a 1:1 approach, and you mainly save CC for defensive purposes rather than blowing them. CC's (sheep, hex, etc) get dispelled often and you will hit DR anyways. You'll assign basically 9 people to the adds that you are not burning. Example rogues to kick the healers that you aren't burning, ele shaman to interupt hellfire, DK keeping the warrior busy and calling out names if he is charges someone so the person can use defensive cd and healers can be prepared to keep him alive. As has been said, frost drops in the middle of the room help a lot and prevent people from being hit. Communicaion is key.

    You also want to take out the healers first, if there is one, I'd recommend shaman first for totem and BL purposes, though you could compensate because the priest has significantly less hp and will drop quite a bit quicker than the shaman. Just a bit smoother to take out the resto shaman. It is actucally a bit of a dps race at the start while 3 healers are alive and well, and they can easily outheal your group if you start to fall apart.

    Don't have a link to it atm, but there is also a nice post on EJ about how the encounter aggro works, though it's not necessary for a first kill per se, it's more for cleaning it up to avoid deaths for an immortality run and so you know how the encounter aggro works. The above should help you with a first kill.

  3. #23

    Re: Faction Chumps 25 Hard

    We tried healer first strategies usually found they weren't working well. We kill the rogue first, then either another melee or a healer, the other of the last two, the remaining healers, the remaining melee, then we basically have fun playing with their ranged. Disarms are really amazing on their melee classes.

    In order for this to work you need to have dedicated teams on their healers, usually a rogue on their druid, priest, paladin healers, and a boomkin/mage team on their shaman (also in charge of totems). Obviously we usually run with 2-3 rogues, but a warrior may be sufficient on the non-shaman healers, perhaps with a mage/lock, remind your players that stuns/sheeps also prevent heal casting. A couple notes about this strategy, A lot of instant heals are going to get through, you need a dedicated offensive dispeler, enh shaman, or ele shaman/spriest with a stopcasting dispel macro work well. If your first target is the rogue like ours you're most likely going to have to dps through a lot of healing when he uses CoS, fortunately it doesn't last long. Other CC in your raid needs to be divided out amongst the non-kill target melee. The melee mobs seem to focus fire together, choosing targets which have been softened up by their ranged dpsers. We tried assigning a lock to their druid, but it seems they love to go after our lock so that became unreliable. IMO leave their DK for the last of their melee to kill, IBF means he takes a very long time to go down, and almost certainly won't if you've left 2 healers up.
    Quote Originally Posted by Nymrohd View Post
    I pity people who have gotten so insensate to disrespect and abuse from repetition that they have elevated being jaded to a virtue.

  4. #24

    Re: Faction Chumps 25 Hard

    Quote Originally Posted by Cirayne24
    Attack the pets, the healers will spam heal it.

    Makes it lolezymod


    Edit:

    Kill a healer first, usually the shaman. CC the healers and start killing DPS. We always kill the rogue first, hate that bitch.
    Telling 3 or 4 DPS to focus on a pet (enough to avoid killing it but enough to make a healer occasionally focus it) is actually effective. Have the rest of the DPS focusing down a healer. CC and having people assigned to lock down others and doing interrupts is of course always key.

    It can be a real clusterfuck of a fight, but a very fun one too, with a lot of different potential strategies.

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