When you're level 71 how are you expected to defeat a level 79?
When joining these brackets, would it make more sense for hit and defense ratings to default to the same?
It's fair that higher levels do slightly more damage, but the main problem is most of your attacks will miss them, and ALL of theirs will hit you.
This especially becomes a problem in Alterac Valley, when you can't cap a graveyard because four level 78 NPCs are there. That is impossible for a lvl 71-76
Or when running by an archery tower kills you in 6 shots.
Or the fact that it takes 3 minutes for 30 players to kill Balinda, and half of them die from a 1 hit AOE crushing blow.
Battlegrounds are no fun when actually leveling (participating even when you're at the lower end of the bracket)
If something was done to compensate for the lower players in the bracket, It would actually be enjoyable to play.
Thoughts?