Originally Posted by
Archeraz
(x*y)+(x1*1,3*y1)= Q
where x is your average steady shot dmg and y is ur chance to only hit divided by 100.
x1 is ur average steady crit which is multiplicated with 1,3 due to "piercing wounds" and y1 is ur chance to crit with steady shot divided by 100. Q is then the average dmg of steady shot.
(z*v)+(z1*v1)= P
Z is your average arcane shot dmg and v is ur chance to only hit divided by 100.
z1 is ur average arcane shot crit, however, "Piercing wounds" does not affect this, and v1 is ur chance to crit with arcane shot divided by 100. P is then the average dmg of arcane shot.
If you have left "%" completely out of the equation(due to the fact that we divide by 100) u will be able to see what shot deals more dmg.
If Q is higher than P u should leave arcane shot out of ur rotation untill u have to move on an encounter. If P is higher than Q u are not rdy to drop arcane shot from ur rotation.
Btw if u have any points in Imp. arcane shot, put them somewhere else before u take the test. And the best dmg-specc doesn't involv Imp.arcane anyways