Another Hard Mode Thread (AHMT) woot new acronym
Blizzard has stated before that the reason they created hard modes is to allow all players to expirience the content, they point to Naxx 40 and Sunwell as prime examples.
Quote from Bornakk 12/2/09
"And then we go back to the issue of limiting the number of players who see the content which we don't want to do. Examples: Kil'jaeden and the original Kel'thuzad"
What do these two instances have in common? They were both the Last instance / encounter of the expansion. Kil'jaeden TBC, Kel'thuzad Vanilla. They TWO big examples of not enough players seeing content was because they didn't have time, and didnt get a chance to get better gear to go back and kill them.
Players are ALWAYS able to expirience content once the new has come out, because blizzard either nerfs it, players have gotten more gear, or they have more time to learn the fights.
The Fallacy is that they have given us hard modes for EACH instance when they really should only do so for the Final instance of the expansion. By giving us hardmodes for every instance, it SHORTENS the life span of the instancces considerably. Because.. after all.. why do Ulduar 25 when ToC 25 is pugable and drops gear that is Better than the hard modes in Ulduar?