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  1. #1

    Ulduar Legendary Mace

    Is pursuing this mace still worth it? This issue is causing some major grief in my guild at the moment...Here is the situation;

    We are a semi casual raiding guild, we raid 2 days a week...One day we dedicate to Ony/ToC/VOA 25 and the second we run uld for shards and gearing alts and recruits.

    RNG hasnt been kind to our main healer and shards and is still missing only 2 to complete it. This has starting to cause some ridiculous amount of drama and division among the guild...We have the group of people who feel it is a waste of time and the group who supports pursuing it still.

    What are your thoughts? At this point in the game is it worth to continue going after it? Personally i think it is, and it would be a bigger waste of time to stop now with only 2 shards left.

  2. #2

    Re: Ulduar Legendary Mace

    Just go for it, you're so close already you might as well just finish.
    And it's not like it's bad to have a legendary...
    Quote Originally Posted by Eltrollo View Post
    [/COLOR]

  3. #3
    Deleted

    Re: Ulduar Legendary Mace

    2 shards left.....

    /endthread

  4. #4

    Re: Ulduar Legendary Mace

    Worst comes to worst you can buy Yogg kills. There are guilds/pugs on my server that only go up to Mimi, if one wanted too, you could buy it or just ask for it from the raid leader. You only need 2, so two yogg kills then a third to throw the mace in would work.
    "Clearly every aspect of one's life, from financial stability to social popularity, to sexual prowess can be boiled down to 4 numbers: One's Arena rating" ~ Xandamere

  5. #5

    Re: Ulduar Legendary Mace

    Yes, the mace is going to be the best healer mace until cataclysm and you're two shards away, how is that even a debate? Also, you need to do three lights in the dark to be able to make the mace, but more dispelling SHOULDN'T make or break your yogg kill.
    Quote Originally Posted by Bubbleguy
    Hi, my druid is currently lvl 75 and i'm going for resto at lvl 80, so my question is, what is the most used resto healing rotation?.

  6. #6
    High Overlord
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    Re: Ulduar Legendary Mace

    Quote Originally Posted by Teeef
    Yes, the mace is going to be the best healer mace until cataclysm and you're two shards away, how is that even a debate? Also, you need to do three lights in the dark to be able to make the mace, but more dispelling SHOULDN'T make or break your yogg kill.
    im sory but i doubt that mace is worth it, here is why

    http://www.mmo-champion.com/index.php?page=855

    http://db.mmo-champion.com/i/50028/trauma/

    sure the mace maybe good, but i would rather have trauma if i was a healer, just my opinion though
    "Words and thoughts. The connection between the two. Without words, thoughts cannot be conveyed. Without thoughts, there are no words. They are both as vital as each other. They can never be divided. Like the wings of angels."

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  7. #7

    Re: Ulduar Legendary Mace

    Orange beats purple any day. Thunderfury beats any sword hands down on in the game in terms of awesomeness.

    And 2 shards left. You might as well, Yogg drops some decent stuff too.

  8. #8

    Re: Ulduar Legendary Mace

    Quote Originally Posted by Chaotica
    im sory but i doubt that mace is worth it, here is why

    http://www.mmo-champion.com/index.php?page=855

    http://db.mmo-champion.com/i/50028/trauma/

    sure the mace maybe good, but i would rather have trauma if i was a healer, just my opinion though
    just an fyi, that's a link to Val before the buff.. its 621 healing now i think? but the bubble is what makes it, give it to a pally and people arn't going to take damage for awhile (other than tanks getting hit for 20k+ >.> )

  9. #9
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    Re: Ulduar Legendary Mace

    Quote Originally Posted by Ricg
    Is pursuing this mace still worth it? This issue is causing some major grief in my guild at the moment...Here is the situation;

    We are a semi casual raiding guild, we raid 2 days a week...One day we dedicate to Ony/ToC/VOA 25 and the second we run uld for shards and gearing alts and recruits.

    RNG hasnt been kind to our main healer and shards and is still missing only 2 to complete it. This has starting to cause some ridiculous amount of drama and division among the guild...We have the group of people who feel it is a waste of time and the group who supports pursuing it still.

    What are your thoughts? At this point in the game is it worth to continue going after it? Personally i think it is, and it would be a bigger waste of time to stop now with only 2 shards left.
    Go for it man, it's definetly worth it.

    I hope you get it! Orange makes happypants.

  10. #10

    Re: Ulduar Legendary Mace

    Quote Originally Posted by Chaotica
    im sory but i doubt that mace is worth it, here is why

    http://www.mmo-champion.com/index.php?page=855

    http://db.mmo-champion.com/i/50028/trauma/

    sure the mace maybe good, but i would rather have trauma if i was a healer, just my opinion though
    Your a pallie those stats are horrid and the proc is useless for tank healing on trauma. No haste, crit or mp5 a lackluster amount of int and a shitty proc.

    Val'nyr is still the shit dont have one yet 15 shards to go and its getting harder to get guild to do runs for the third one. I would take it over any togc 25 weapon though, as well as anything in icecrown now.


  11. #11

    Re: Ulduar Legendary Mace

    I'm a shaman with val and i would use it over trauma, any pld with half a brain would use val over trauma

    hell trauma is shitty in general, lower stm and int than val, with no other "green text" stats other than sp and the terrible proc

    Quote Originally Posted by bigjenk
    Your a pallie those stats are horrid and the proc is useless for tank healing on trauma. No haste, crit or mp5 a lackluster amount of int and a shitty proc.

    Val'nyr is still the shit dont have one yet 15 shards to go and its getting harder to get guild to do runs for the third one. I would take it over any togc 25 weapon though, as well as anything in icecrown now.

    Val'anyr Completed: July 9
    Mimiron's Head
    Comablack @ magtheridon

  12. #12

    Re: Ulduar Legendary Mace

    is item level being increased to 264 in patch 3.3?

    Would make sense since they increased in to 245 in patch 3.2
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  13. #13

    Re: Ulduar Legendary Mace

    I have empathy for your plight. We got our Val a few weeks back. Fewer and fewer people would show up for uld nights the longer it went on simply because the instance had worn out it's welcome and others felt the time would be better spent on togc 25. By the time we had the shards it was simply impossible for us to get enough people to commit to showing up to actually kill Yogg short 1 keeper. Our MH had to go out of guild to get the kill.

    That in and of itself left a bad taste in people's mouths. For the people that did show up week in and week out they were torn. They understood the logic and pragmatism of getting it done but they too felt let down by the slackers that never showed. All in all it took something that should have been a good morale boost for the guild overall and turned it into something of mixed feelings.

    Blizz needs to get it's act together about legendaries. Melee/physical weapons are essentially drops (ex. warglaives, star's fury) or short questlines based off of drops and some mat gathering (thunderfury, shadowmourne). Caster related legendaries (ex. atiesh, val) require countless fragment drops. They inevitably end up being much harder and time consuming and nerve wracking because of it.

  14. #14

    Re: Ulduar Legendary Mace

    Quote Originally Posted by ProteinOrcWarrior
    is item level being increased to 264 in patch 3.3?

    Would make sense since they increased in to 245 in patch 3.2
    It is not.

  15. #15

    Re: Ulduar Legendary Mace

    Quote Originally Posted by kingmob
    I have empathy for your plight. We got our Val a few weeks back. Fewer and fewer people would show up for uld nights the longer it went on simply because the instance had worn out it's welcome and others felt the time would be better spent on togc 25. By the time we had the shards it was simply impossible for us to get enough people to commit to showing up to actually kill Yogg short 1 keeper. Our MH had to go out of guild to get the kill.

    That in and of itself left a bad taste in people's mouths. For the people that did show up week in and week out they were torn. They understood the logic and pragmatism of getting it done but they too felt let down by the slackers that never showed. All in all it took something that should have been a good morale boost for the guild overall and turned it into something of mixed feelings.

    Blizz needs to get it's act together about legendaries. Melee/physical weapons are essentially drops (ex. warglaives, star's fury) or short questlines based off of drops and some mat gathering (thunderfury, shadowmourne). Caster related legendaries (ex. atiesh, val) require countless fragment drops. They inevitably end up being much harder and time consuming and nerve wracking because of it.
    This is EXACTLY what we are going thru at the moment

  16. #16

    Re: Ulduar Legendary Mace

    Quote Originally Posted by kingmob
    Blizz needs to get it's act together about legendaries. Melee/physical weapons are essentially drops (ex. warglaives, star's fury) or short questlines based off of drops and some mat gathering (thunderfury, shadowmourne). Caster related legendaries (ex. atiesh, val) require countless fragment drops. They inevitably end up being much harder and time consuming and nerve wracking because of it.
    Short questlines?

    take your fucking QQ somewhere else please. By no means are they anywhere near short.
    That statement alone makes me think you didn't even bother reading the actual requirements of the quests, because it requires 60 shards (not 30, like the mace) and 1,000 mob kills in the raid instance, and that's just 2 of the many other quests.

    And before you start in, no, the shards for the axe probably won't be a 10% or w/e drop rate, but there's still a shit ton more needed to be done than just collect the shards. Not to mention we can't even start the quest until the 2nd wing is released, and finish it until all the wings are released.

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  17. #17

    Re: Ulduar Legendary Mace

    this sounds like a guild that isn't doing hard modes as even in a guild who's been clearing everything for a very long while now we still have mains who need the odd item from ulduar, we're nearly getting our 4th mace now and it's still worth it, sure we have a few complainers but honestly those sorts of people don't belong in a raid guild, the mace is straight through the best weapon for healing until cataclysm due to the nature of the proc scaling (and the fact that spell power is not a priority stat for any healer except druid right now - however they benefit still more from the proc - so the main bonus of upgrading a weapon is not as major to healers anyway unlike a dps caster). Anyone playing down the power of valnyr simply is ignorant or just wants it to be true so they don't feel the need to farm shards.

    Pity that our guild did decide we would stop ulduar at some point, i would be happy to keep running it for shards till all our healers had the mace since it's pretty much 3 - 4 hours max for us to buzz through now hitting the hard modes we still need loot from and dodging some of the time consuming ones to keep the speed up (xt hard mode for one thing).

    Trust me, you want that mace in your raids.

  18. #18

    Re: Ulduar Legendary Mace

    for a paladin tank healer you wont see much better till 25 man ICC hardmode loot, not sure for the rest but i think trauma (Heroic) pulls ahead, considering they arent rebuffing the bubble mace.

  19. #19

    Re: Ulduar Legendary Mace

    the proc MOST LIKLY has a 45 sec icd, which makes it pretty much terrible, a 1400ish hot vs a shield that can absorb massive amounts of damage

    Quote Originally Posted by Starstruk
    for a paladin tank healer you wont see much better till 25 man ICC hardmode loot, not sure for the rest but i think trauma (Heroic) pulls ahead, considering they arent rebuffing the bubble mace.
    Val'anyr Completed: July 9
    Mimiron's Head
    Comablack @ magtheridon

  20. #20
    Deleted

    Re: Ulduar Legendary Mace

    For sure best healing wep till cataclysm for tank healers.

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