Ok so on the marrowgar nerf I'm sorry I have to say that while it wasn't necessary to actually do it,
since plenty of guilds got it done, but the how it got done presented some issues.
In my opinion a 10 man should be 2 tanks, 2 heals, and 6 dps. That's just the way it should be.
You shouldn't have to take 3 healers to a 10 man, yea sure you can drag the fights out and get it done that way,
but you shouldn't have to.
Now this fight can be 2 healed. We 2 healed the whole thing on 10 this week, but this fight imparticular really sucked.
We pally/druid healed it and with as much melee damage as the tanks are taking, if the pally gets spiked you are kinda screwed.
You can still do it if your geared out but by the end of that fight i was sweating bullets on the edge of my seat and well damn near out of mana even with a my cooldowns, a pot, and a innervate.
With the gear lvl of my guild, the other healers and myself this should not have been as intense as it was, I can understand it
needing to be nerfed for people in 232 gear.
A 10 man guild should be able to progress without ever setting foot inside a 25 man for gear, and one reg 10 man to the next (reg 10 Toc - reg 10 ICC) should be compleatly possible.
Just My Opinion.
links to our healers for comparisons
me -
http://www.wowarmory.com/character-s...gar&n=Tantilus
druid -
http://www.wowarmory.com/character-s...Khadgar&n=Unum
I would like to hear others thoughts, preferably other higher end raid healers, did you 2 heal or 3 heal on this fight last week, and
what were your thoughts on damage output.