Page 1 of 3
1
2
3
LastLast
  1. #1

    hand of reckoning ideas

    in the ret tree if they remove the threat it does and let it do dmg and interrupt to add to our rotation and add a much needed interrupt?

    i know i use it alot for farming and killing just regular mobs

    good idea?
    bad idea?

  2. #2
    Pit Lord iktankniet's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    behind a desk
    Posts
    2,417

    Re: hand of reckoning ideas

    this has been posted before on mmo when it was brought in the game. there has also been a suggestion to make a glyph for it

  3. #3

    Re: hand of reckoning ideas

    i hope so, i would love that!!!!


  4. #4

    Re: hand of reckoning ideas

    If they removed the taunt-effect and let it keep its damage (and threat from it) with a glyph, I'd get the glyph, and I'd spam in on CD.
    As a Protadin.
     

  5. #5

    Re: hand of reckoning ideas

    >.<

    wish they'd just make you talent for it

  6. #6

    Re: hand of reckoning ideas

    Quote Originally Posted by Travers
    in the ret tree if they remove the threat it does and let it do dmg and interrupt to add to our rotation and add a much needed interrupt?

    i know i use it alot for farming and killing just regular mobs

    good idea?
    bad idea?
    waaaaaaaaay too friggin OP. seriously.
    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  7. #7

    Re: hand of reckoning ideas

    Quote Originally Posted by Ascal
    waaaaaaaaay too friggin OP. seriously.
    Damage only done against NPC

  8. #8
    Immortal Ronark's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    Illinois, USA
    Posts
    7,193

    Re: hand of reckoning ideas

    Quote Originally Posted by Maklor
    Please stop meddling with spells that aren't for your spec.
    Actually, I use the single-target taunt a lot when Ret.

  9. #9

    Re: hand of reckoning ideas

    Quote Originally Posted by DaLeetPawner
    Damage only done against NPC
    well, still. we don't really need a dmg. buff right now. especially with ICC being full of undead.

    remove the dmg, make it usable against players and maybe extend the cd a couple of seconds.
    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  10. #10
    Immortal Ronark's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    Illinois, USA
    Posts
    7,193

    Re: hand of reckoning ideas

    Quote Originally Posted by Ascal
    well, still. we don't really need a dmg. buff right now. especially with ICC being full of undead.

    remove the dmg, make it usable against players and maybe extend the cd a couple of seconds.
    Or make CS baseline and toss the interrupt there....

  11. #11

    Re: hand of reckoning ideas

    Quote Originally Posted by Ronark
    Or make CS baseline and toss the interrupt there....
    4 second cd interrupt would be too strong in PvP. Extending the CD on CS would weaken our DPS. Buffing CS to balance the increased CD would buff our burst as well, something blizz clearly doesn't want to do.

    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  12. #12

    Re: hand of reckoning ideas

    They could make it work like the Earth Shock interupt would be nice to have. Though if they do that it should be on something like 10-15sec cd instead of 6/4 atm otherwise it would be op.

  13. #13

    Re: hand of reckoning ideas

    Quote Originally Posted by Chronalis

    huh? He's not asking for a damage buff. He's asking for a buff to give ret something they need.
    That post was referring to DaLeetPawner who suggested that HoR's dmg would be restricted to NPC's.

    So what do you suggest?
    As suggested in one of my posts above: "remove the dmg, make it usable against players and maybe extend the cd a couple of seconds."
    Basically turning HoR into a standalone interrupt without the dmg using a glyph.
    Of course Blizz could just give us an interrupt and be done with it but w/e.
    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  14. #14

    Re: hand of reckoning ideas

    Quote Originally Posted by Ronark
    Or make CS baseline and toss the interrupt there....
    That wouldn't be balanced at all. Our CS is a reasonably large portion of our DPS. It's an ability we are using already. Compare that balance to DKs, rogues, warriors, shamans, mages, w/e. They all have a separate ability that deals very little to no damage specifically for interrupting. That ability is not part of their normal rotation. Even if they pushed CS back to an 8 second CD, it still wouldn't be balanced. The interrupt needs to be just like everyone else's. You can't just spam your attack on CD and benefit from the fact that it interrupts too.

    Win7(64)Pro - Intel 3770K @ 4.5GHz - 4x4GB DDR3 G Skill Ripjaws X - XFX Radeon HD 7970 - Samsung EVO 500GB SSD

  15. #15

    Re: hand of reckoning ideas

    Quote Originally Posted by Maklor
    Please stop meddling with spells that aren't for your spec.
    You tell that to the Bomb Bots on Firefighter Mimiron and Lady Deathwhisper's Reanimated Fanatics.

  16. #16

    Re: hand of reckoning ideas

    Quote Originally Posted by Ronark
    Actually, I use the single-target taunt a lot when Ret.
    Just because paladins use protection spells with retribution spec, doesn't change the fact that they are indeed protection spells. Just like you sometimes use flash of light and holy light with both protection and retribution, but it remains a holy spell.

  17. #17

    Re: hand of reckoning ideas

    It'd be perfect.

    Glyph of Reckoning.

    Go make smthing up!
    http://www.mmo-champion.com/general-discussions-22/world-of-warcraft-lore-by-richard-knaak-(spoilers)/

  18. #18

    Re: hand of reckoning ideas

    Welcome to the world of hybrids. Telling a ret pally not to use HoR is like telling a holy pally not to spec into ret for the increased crit chance or a prot pally not specing for Imp Judgements, Vindication, or Deflection.

    Exorcism is a Holy tree spell. So is Consecration. You aren't telling me to stop using those as ret in my DPS rotation. STFU and stop whining. Every hybrid uses abilities and talents from the other trees. The same applies to every non-hybrid. Rogues put points into multiple talent trees. Rogues use abilities found in all three of there talent spell books.

    Get off your high horse.

    Win7(64)Pro - Intel 3770K @ 4.5GHz - 4x4GB DDR3 G Skill Ripjaws X - XFX Radeon HD 7970 - Samsung EVO 500GB SSD

  19. #19
    Elemental Lord
    15+ Year Old Account
    Join Date
    Oct 2008
    Posts
    8,868

    Re: hand of reckoning ideas

    Quote Originally Posted by Travers
    in the ret tree if they remove the threat it does and let it do dmg and interrupt to add to our rotation and add a much needed interrupt?
    That a damage move which interrupts would be on a GCD and hence a bad candidate for an interruopt.

    That a baseline interrupt needs to do zero damage.

    That 8s CD is probably too short for Ret.

    That HoR is nigh on perfect right now and changing the spell that much means its better off with a new spell.


    Overall? Bad idea.

    EJL

  20. #20
    Immortal Ronark's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    Illinois, USA
    Posts
    7,193

    Re: hand of reckoning ideas

    Quote Originally Posted by Ascal
    4 second cd interrupt would be too strong in PvP. Extending the CD on CS would weaken our DPS. Buffing CS to balance the increased CD would buff our burst as well, something blizz clearly doesn't want to do.

    Quote Originally Posted by Prentice
    That wouldn't be balanced at all. Our CS is a reasonably large portion of our DPS. It's an ability we are using already. Compare that balance to DKs, rogues, warriors, shamans, mages, w/e. They all have a separate ability that deals very little to no damage specifically for interrupting. That ability is not part of their normal rotation. Even if they pushed CS back to an 8 second CD, it still wouldn't be balanced. The interrupt needs to be just like everyone else's. You can't just spam your attack on CD and benefit from the fact that it interrupts too.
    Clarification:

    Make CS baseline, and add an interrupt as the 31 point Ret Talent.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •