1. #1

    The Solution to Prot PvP

    Give us an ArP tax while in prot spec.
    Cap the amount of damage shield slam can do.
    Add a higher chance for our stuns to miss against PC targets.


    Win? It seems fair. None of those would really effect pve at all.
    Quote Originally Posted by Cattaclysmic View Post
    From Denmark... we have malls - but its all different stores and stuff - our super markets size limit, and people dont feel like destroying each other... We invented porn and bacon you know - happiest country in the world!

  2. #2

    Re: The Solution to Prot PvP

    Blizzard doesn't read this forum.
    Quote Originally Posted by Eltrollo View Post
    [/COLOR]

  3. #3

    Re: The Solution to Prot PvP

    I already have that in a thread on the forums. I didn't know it was a crime to discuss.
    Quote Originally Posted by Cattaclysmic View Post
    From Denmark... we have malls - but its all different stores and stuff - our super markets size limit, and people dont feel like destroying each other... We invented porn and bacon you know - happiest country in the world!

  4. #4
    Pandaren Monk
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    Re: The Solution to Prot PvP

    id prefer the warbringer nerf..

  5. #5

    Re: The Solution to Prot PvP

    Quote Originally Posted by Idaho Immortal
    Give us an ArP tax while in prot spec.
    Cap the amount of damage shield slam can do.
    Add a higher chance for our stuns to miss against PC targets.


    Win? It seems fair. None of those would really effect pve at all.
    that wouldn't effect pve how?

  6. #6

    Re: The Solution to Prot PvP

    Quote Originally Posted by Anuibus
    that wouldn't effect pve how?
    Eh, it's already got a cap as it is.

  7. #7

    Re: The Solution to Prot PvP

    Quote Originally Posted by Anuibus
    that wouldn't effect pve how?
    dps and tps aren't the same thing....
    Quote Originally Posted by Cattaclysmic View Post
    From Denmark... we have malls - but its all different stores and stuff - our super markets size limit, and people dont feel like destroying each other... We invented porn and bacon you know - happiest country in the world!

  8. #8

    Re: The Solution to Prot PvP

    Quote Originally Posted by Idaho Immortal
    Give us an ArP tax while in prot spec.
    Cap the amount of damage shield slam can do.
    Add a higher chance for our stuns to miss against PC targets.


    Win? It seems fair. None of those would really effect pve at all.
    you must not like prot pvpers,
    and the real soultion would be to make arms better than prot...

  9. #9

    Re: The Solution to Prot PvP

    Quote Originally Posted by Idaho Immortal
    dps and tps aren't the same thing....
    No, but dps does affect tps
    Quote Originally Posted by Tenkachii View Post
    I don't like to change into a kitten and hitting enemies with my paws and rabies, I like assassinating with daggers and poisons!

  10. #10

    Re: The Solution to Prot PvP

    Quote Originally Posted by Snowulf
    you must not like prot pvpers,
    and the real soultion would be to make arms better than prot...

    no i actually love it. i don't want the playstyle changed. haha.



    and i know dps affects tps, but it's not like Blizz can't make shield slam do higher threat but lower damage.
    Quote Originally Posted by Cattaclysmic View Post
    From Denmark... we have malls - but its all different stores and stuff - our super markets size limit, and people dont feel like destroying each other... We invented porn and bacon you know - happiest country in the world!

  11. #11
    Deleted

    Re: The Solution to Prot PvP

    Blizzard fucked up with T10 anyway, who the hell made them put 20% shield slam dmg on it? I mean cmon, I play Prot and even I can see it's rediculously overpowered and obviously directed more towards PvP (If it was for PvE it would be something without dmg like no rage hero strike or something for aoe). We don't need dmg we need threat and while they are linked, I prefer an increase in the "additional threat" area than the dmg.

  12. #12

    Re: The Solution to Prot PvP

    Arms is really good as it is now, making it BETTER than prot where prot stands right now... 10k MS, bladestorm swings for 7k? How can you even justify that, warriors have been the great in pvp for 7 seasons, all the sudden one nerf comes in and you all bitch and moan about a spec half you don't even play past 1900.

  13. #13

    Re: The Solution to Prot PvP

    Quote Originally Posted by jkl628
    10k MS, bladestorm swings for 7k?
    Where can i get that 10k MS? If pvp gear has so much more str and arp than pve gear, i should start doing arena i guess.
    Originally Posted by Blizzard Entertainment

    Artefacts:
    • In ordner to better fit the current post-truth zeitgeist, we are going to rename alle occurences of "artefact" into "artebelieve".

  14. #14
    High Overlord
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    Re: The Solution to Prot PvP

    I had a MS crit for 13k the other day, but it was in DPS gear, and I'm pretty sure all my enchants and trinkets were active at the time.

  15. #15

    Re: The Solution to Prot PvP

    Quote Originally Posted by Astray
    Where can i get that 10k MS? If pvp gear has so much more str and arp than pve gear, i should start doing arena i guess.
    when I said 10k MS's and 7k bladestorm ticks, i was referring to increasing arms damage to what a previous poster said to make arms > prot.

  16. #16

    Re: The Solution to Prot PvP

    I've been playing as a warrior since Vanilla, 4-5 years now. Playing Battlegrounds, Arena since its inception (and PvE end game raiding).

    It's never been as bad as it now is for warriors, especially in PvP. They started with an ambitious plan to make all three specs pvp viable. Given fury's initial OP, it needed some nerfing, all sensible warriors were in agreement. They went from trying to balance it to rendering the spec useless for any meaningful pvp. They couldnt even create a glyph that removed the beserk dmg penalty...

    Arms PvP: started the wotlk season with being a kitty hitting people with a pillow. But fury was OP at the time so most warirors went for fotm (I didn't). I went prot instead. Good knowledge of other classes and their weaknesses coupled with lack of knowledge of how to beat a prot warrior gave me the upper hand.

    Arms PvP finally got some boost and became viable. Warriors reached a 10% arena representation for the first time in WotLK. Instantly the forums were flooded with "nerf warriors" threads. Instead of realising that it was the combination of other classes who could produce double the amount of damage and burst that warriors did, no, arms received the biggest portion of nerfing (Dks also got nerfed eventually pretty hard).

    The end result, Arms PvP (and DKs since I mentioned them) are now a footnote in PvP. Arms is used as TARGET PRACTISE in BGs and in arena I'm starting to feel that "hitting with pillow" effect again. All of a sudden "everyone is happy".


    And now? Good prot warriors found ways to make prot pvp work and prot pvp was put on the "nerf me bandwagon" raidar. What is the first thing blizzard decides to do? Let's destroy the trademark prot pvp move - the warbringer.

  17. #17

    Re: The Solution to Prot PvP

    http://www.arenajunkies.com/team/3v3...HT_TO_THE_TOP/

    Sooo lets nerf prot wars just because 1 of them is top1 in the world. >

    Idiots can only QQ about prot wars, they cant even pwn them when they are wearing 40 resil.


    P.S



  18. #18

    Re: The Solution to Prot PvP

    Quote Originally Posted by Idaho Immortal
    Give us an ArP tax while in prot spec.
    Cap the amount of damage shield slam can do.
    Add a higher chance for our stuns to miss against PC targets.


    Win? It seems fair. None of those would really effect pve at all.
    Warbringer isn't OP.... it's as OP as a druid keeping u rooted / cyclowned or a frostmage slowed / rooted and warlock seduce / fear / dazed / skillcoiled =). Anyways blizz doesn't play this game so they have no clue =)

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