I can't believe you thought this made sense. I actually just registered to refute it.Originally Posted by Raptorg
If you think an on-average-50% snare is the same as an always-50% snare, you're horribly mistaken. The first second of the snare is by far the most important, and most are dispelled after that anyway. What's the average slow before each is dispelled? (Or before a druid shifts, rogue vanishes, etc.) They require a rune, but not melee range. Let rogues put crippling poison on throwing weapons, maybe.
Any player will agree that a death knight is 5x as hard to get away from as a rogue.
The unholy snare is talented... and everyone has it at a decent rating. And, similar to frost trap, it lasts for about 5 seconds after you get out of it. The other two, hardly anyone uses.
I don't understand. From the rest of your post, it sounds like you think rogues right now need to be even less capable of getting to a target. And you're a death knight. Vs a death knight, a rogue can literally be kited for an entire game and never get a melee attack except when they use a CD. Obviously there's more to it, but you have best snares in the game except for *maybe* mages.