Page 1 of 7
1
2
3
... LastLast
  1. #1

    Cataclysm overhaul for Death Knights

    Basically what the subject says, does anyone think that the class should be changed substantially for Cataclysm? Would you be happy with a total overhaul? Or maybe slight tweaks of the current idea that Actiblizzsion is going with?

    If you have any say on the matter go ahead and post so I can get a feel of whether or not people are disappointed with the class as much as I am =)


  2. #2

    Re: Cataclysm overhaul for Death Knights

    And why are you disappointed?

    Dk's have a valid place in wow, they're hybrid for a reason. it takes skill to play a DK (not saying other classes take no effort). I like my DK, i love the playstyle.

    As for Cataclysm i hope they just tweak the class a bit more, don't forget we get 2 new races so i guess they will be focusing mainly on those and tweak existing classes.

  3. #3

    Re: Cataclysm overhaul for Death Knights

    Quote Originally Posted by fren
    And why are you disappointed?

    Dk's have a valid place in wow, they're hybrid for a reason. it takes skill to play a DK (not saying other classes take no effort). I like my DK, i love the playstyle.

    As for Cataclysm i hope they just tweak the class a bit more, don't forget we get 2 new ones so i guess they will be focusing mainly on those and tweak existing classes.
    We are NOT getting new classes, there are 2 new RACES not classes.

  4. #4

    Re: Cataclysm overhaul for Death Knights

    my bad my bad, tired and just got back from work

  5. #5

    Re: Cataclysm overhaul for Death Knights

    Quote Originally Posted by Devanox
    Would you be happy with a total overhaul?
    It already feels like we get a total overhaul every patch...
    I think DK's are in a good place right now (pve) and would hate to see it F'd up in Cata.
    Quote Originally Posted by kumduh View Post
    @Wingwraith: You can haz a point too, but only because you admit you're a tool!

  6. #6

    Re: Cataclysm overhaul for Death Knights

    I would like to see some minor changes and I suspect they will happen based on what GC has said. I also think the change in the way the shield block mechanic works will make balancing tanks incoming damage easier, and will lead to less of a disadvantage for DK tanks in general.


    Quote Originally Posted by pinkduck
    Oh god, i sure hope I don't reincarnate into a bad DPS because of my bad karma. It would suck to have to cry every patch because I'm afraid to lose my raid spot.

  7. #7

    Re: Cataclysm overhaul for Death Knights

    The class seems to work pretty well when in capable hands. I'm sure there are some tweaks ... like balancing incoming tank damage that would be nice to see. I'd hate to see more sweeping changes to a class that already feels more like a cousin of the Death Knight that shipped with the box.

  8. #8

    Re: Cataclysm overhaul for Death Knights

    Personally I would like to see some changes made to make Blood Dps more pve competitive. There has been so many SS changes lately it seems like they forgot all about Blood, I believe that last change was the HS nerf like 3 patches ago

  9. #9

    Re: Cataclysm overhaul for Death Knights

    From what im guessing they will set seperate spec's in each talent tree.. this is because the passive bonus's u get from each spec would be useless to one of the specs if it was kept in its current state... this is just what im guessing anyway could be completely wrong havent read into it much Tbh
    http://s850.photobucket.com/albums/ab65/charweezzee/ <------ My Pics

  10. #10

    Re: Cataclysm overhaul for Death Knights

    Quote Originally Posted by Eire
    I'd hate to see more sweeping changes to a class that already feels more like a cousin of the Death Knight that shipped with the box.
    You know, I really hate how far the DK has fallen from it's initial launch. Not so much the nerfing (that was need), but they killed all the coolest funnest parts about the DK.
    Remember when Desecration had all those arms of the dead reaching out of the ground? Or when our Ghoul had a voice? I remember there being quite a few other things but they escape me atm..
    Quote Originally Posted by kumduh View Post
    @Wingwraith: You can haz a point too, but only because you admit you're a tool!

  11. #11

    Re: Cataclysm overhaul for Death Knights

    I remember back in the day when DK's hit like a truck......... Oh how far we have come with the many needed nerfs and the even more abundant uneeded ones.






    ...now I just hit like I'm trying to get out of a wet paper bag.....and not succeeding

  12. #12

    Re: Cataclysm overhaul for Death Knights

    my post IS mostly about tanking for all you dpsers out there

    one i think they need to change is having a couple more "tanking only" abilities for threat and WAY WAY less relying on rune strike for single target threat, its ridiculous how little your threat is if you cant rune strike or go a few rune strikes without one critting(that might just be the tank in me QQing tho)

    as well as a little more balance between the specs as well. if you see anything but an unholy dps there probably not going to do the same amount of dps as unholy does in the same gear, with PvP unholy is just miles above the other specs.

    as for tanking its prety much blood and frost. but frost is the only tanking spec were you cant pick up the "raid buff" it gives(imp talons) without suffering massively, compared to blood and unholy where its pretty much automatically in the specs(tank wise), which doesn't make sense at all to me. and unholy doesnt really even count as a tank spec anymore(imo atleast). which tales into the runestrike thing, unholy threat sucks cause your runestrike does AWFUL dmg compared to blood

    edit: just made it an easier read things were sort of jumbled(and still are lol.)

  13. #13

    Re: Cataclysm overhaul for Death Knights

    Nothing, the death knight doesn't need an "overhaul".

    The removal of resource costs on tanking cooldowns would be nice.
    More tanking cooldowns would be nice, they don't have to be omgwtfpowerful.. It's just that Blizzard's idea of the death knight is the one that uses defensive cooldowns often, and right now, it doesn't really feel like we're the tanking class who pops cooldowns often since we have a similar amount of defensive cooldowns compared to other tanks.

  14. #14

    Re: Cataclysm overhaul for Death Knights

    Quote Originally Posted by Raptorg
    The removal of resource costs on tanking cooldowns would be nice.
    this.

  15. #15

    Re: Cataclysm overhaul for Death Knights

    I was under the impression that all the talent trees for all classes were going to get an overhaul.

  16. #16

    Re: Cataclysm overhaul for Death Knights

    Quote Originally Posted by Merkins
    From what im guessing they will set seperate spec's in each talent tree.. this is because the passive bonus's u get from each spec would be useless to one of the specs if it was kept in its current state... this is just what im guessing anyway could be completely wrong havent read into it much Tbh
    That is a very good point and one I had not thought overly about. With Mastery and crit immunity coming from talents one (or more) of the talent trees is almost certainly going to have to take a more tanky feel, otherwise mastery would start to feel redundant for the DK class.

    Off Point ---> Personally I would like to see short duration cooldowns for tanking across all tanking classes. Just trying to keep threat feels more like dpsing, actively using short duration abilities to stay alive fells more 'tanky'. With larger health pools and smaller heals (I mean smaller as a % of total health) it would be ideal for the tank to feel more responsible for their own health. I'm not saying scrap trying to keep threat, just increase the trade off between threat building and staying alive abilities.

  17. #17

    Re: Cataclysm overhaul for Death Knights

    My original post was a little too general since i was running short on time. I am not really asking about PVE or PVP performance or anything like that, theres 1000's of posts like that on this forum already. Think back to when you first heard of the Death Knight class being released in Wotlk. Now what you pictured then (skills, talents, moves, animations, etc.) are you satisfied with what blizzard has left you with as a class? or do you feel like the mechanics and purpose of the class could have been way better and more different than any class before?

    Thats why i am disappointed. My original concept of the DK was ten times better than the rehashed paladin/warrior i see now.

    That being said, Blizzard did implement interesting things like the runic system and the ghoul pet. I am just asking if the class has lived up to everything you ever dreamed about or if its lacking and whether or not Cataclysm and some creative development on Blizzard's behalf would make the class fun rather than dreadfully boring.

    For example,
    For anyone that played Warcraft III, what is stopping DK's from having the ability to summon Necrolord's, Abominations, Undead Soldiers, or any of these scourge? FFS it says we can summon minions at the character create screen and the only "minion's" i see are in the unholy tree and one of them is only around for like a minute.

  18. #18

    Re: Cataclysm overhaul for Death Knights

    Quote Originally Posted by Elmer Fudd
    I was under the impression that all the talent trees for all classes were going to get an overhaul.
    They're just switching boring talents with "fun" ones.. But in essence, the classes should remain the same.

  19. #19

    Re: Cataclysm overhaul for Death Knights

    Mastery hasn't been explained well enough yet to say that they would have to make on of the trees "the tank tree" to make it work. It could be a chosen bonus based off the talents within the tree chosen. So for example if you take the tank talents in blood you get some bonus stamina for your mastery but if you take the DPS talents you get strength. Take both, get both.

    I will say, that is the change they better not make. If they were to take the frost tree and make it "the tank tree," that would be enough for me to abandon the class. I just do not like frost tanking.

  20. #20

    Re: Cataclysm overhaul for Death Knights

    I don't like how they did diseases. You have 2 diseases that you need to always have up. It's really to the point where diseases aren't a fun aspect of the dk, more of an annoyance, since it's not even a choice. Not to say applying the disease is to much trouble. I was hoping for a choice between various situational diseases. With diffrent specs and roles using diffrent diseases.

    Example. Tanks would be the only ones to use frost fever. Blood dps might have a disease that increases physical damage to the target, much like unholy has ebon plague. Or maybe have the abominations might affect in disease form. There could be a disease that slows casting speed, a disease that increases threat for the tank, a disease that jumps from target to target in aoe situations. It'll make diseases much like curses but I still think that's better than "here's your two diseases, keep em up."

    Since there are mutliple diseases to choose from they could limit the number you can have on a target to two or one. Unholy could have a talent that let's you apply an extra disease.

    There is definetly pvp balance issues to keep in mind, but you get the idea.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •