Originally Posted by
Arel
I'll say this for the last time, then I'll drop out of this kind of DPS discussion completely, because personally, after all this time I'm quite pissed people didn't get it.
Real raids, and mind it, this comes from a theorycrafter, are not simulations. You can't just say "that thing givems me X dps", it's not that simple.
The point of being AT the hit and expertise caps, and not below, is safety. You can rely on your attacks to land 100% of the time, which makes split second choices in such a complex rotation much smoother. You will never risk making a false call because, oh shit, RNG made me enter that 0.1% miss chance just now, of all times.
Said that, when you take gemming options into account, with an accuracy range of 10 rating, you can just closer that gap and get a full, undoubted 100% chance to land your strikes. Worst case, you're going 9 rating over the cap. Oh, the tragedy.
It may be a "dps loss" than having those 9 points in ArP or w/e, but it CAN'T screw your rotation like being 9 rating UNDER the cap could.
Peace.