Page 1 of 2
1
2
LastLast
  1. #1

    nerf ret = more tanks, balanced pvp...

    hey i know a way we can fix two problems with one change...nerf ret paladins.

    why would they be OP and need a nerf?
    -they cannot be snared because of hand of freedom. incase the enemy is far or they make mistakes, they can use the judgement to lower their speed and have a 15% speed advantage the entire time (unless vs a dispeller)

    -their damage vs resilience geared targets is enough for a nerf

    -combined with their damage and hand of freedom with no real casting (who uses exorcism as ret?), they are just unstoppable killing machines

    -they wear plate so have advantage vs all physical damage dealers

    -their bubble is an instant god mode 1 holy light = 75% of their life without spell power gear while bubbled, so really they have 2 lives unless you have a priest or warrior. not to mension their lay on hands which gives them three lives(not in arena though)

    -their damage rotation is probably the easiest in the game which enhances their pvp gameplay by just moving around and pressing 4 buttons

    -their stun is not dependent on combo points like rogues and it does not suffer from diminishing returns or breaking on damage like many other ccs that arent even instant cast

    -if you have +all resist gear or have a resist aura, it does not effect holy damage

    there are other issues as well but these are main ones. need to make their ret dps spec harder to play or reduce their damage since they have two lives vs your one. that would solve the problem of pvp balance.

    what other problem would nerfing ret pvp do? more paladins would change their ret spec to holy or tank since the difficulty and frustration would be level. im leveling a paladin now that is holy/prot just for how useful it would be, but seeing how easy ret is in BGS, it seems like i would rather want to be ret just to do skill-less pvp.

    my qq is over for now

  2. #2
    Deleted

    Re: nerf ret = more tanks, balanced pvp...

    What is this I don't even.

  3. #3
    Deleted

    Re: nerf ret = more tanks, balanced pvp...

    Son

    I am disappoint.

  4. #4

    Re: nerf ret = more tanks, balanced pvp...

    Summary of OP: "waaah, I got smoked by a ret pally 'cause I can't kite, so I'm gonna pretend to care about balance in PvP to disguise yet another ret pally QQ!"
    This line will not change of my own volition until Knaak stops screwing Warcraft Lore to write more bad fanfics.

    Thanks Amuno!

  5. #5

    Re: nerf ret = more tanks, balanced pvp...


  6. #6
    Orcboi NatePsy's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    VIC, Australia
    Posts
    5,372

    Re: nerf ret = more tanks, balanced pvp...

    Their instants are OP, but you can always kite, but yes. They could use a nerf, inb4 disguised ret pallies start flaming me.

  7. #7
    Deleted

    Re: nerf ret = more tanks, balanced pvp...

    Quote Originally Posted by NatePsychotic
    Their instants are OP, but you can always kite, but yes. They could use a nerf, inb4 disguised ret pallies start flaming me.
    C-C-C-COMBO BREAKER!

  8. #8

    Re: nerf ret = more tanks, balanced pvp...

    Quote Originally Posted by Avalanch



  9. #9

    Re: nerf ret = more tanks, balanced pvp...

    Metal on Metal O.O \m/

  10. #10

    Re: nerf ret = more tanks, balanced pvp...

    Well as someone who doesn't play a ret paladin but plays a mage and balance druid, paladins are cannon fodder. Learn to kite OP, learn to kite....

  11. #11

    Re: nerf ret = more tanks, balanced pvp...

    Thanks for the laugh OP
    Signature removed. Please read our guidelines. Venara

  12. #12

    Re: nerf ret = more tanks, balanced pvp...

    Yeah and they should nerf shamans next!

    Because:

    1. They can turn you into a frog which is bad because you have to run for 10 seconds around doint nothing
    2. Their totems catch too much space on my screen since i'm already zoomed in too close so that i can admire my char's animation going on and hot ass since my mother doesnt let me watch porn.
    3. LAVA BURSTZ ZOMG they can 1 shot everyone every 6 seconds!!!!!!!!!!!111!!!1!
    3. Omg ghost wolf is OP i couldnt catch that shammy yesterday on my frost mage he was running too fast.
    4. Thunderstormlol !!!!!!!!!!!!!! It's so OP i mean i must never stand next to cliffs now because they can kill me no skill wtfbbqq!!!!!!
    Quote Originally Posted by General_Typhus View Post
    Hi i am any class in the game. To beat me spam icelance and then talk about how skilled you are when the 20k crits roll in.

  13. #13
    Dreadlord Styria's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    Waukesha, Wisconsin
    Posts
    917

    Re: nerf ret = more tanks, balanced pvp...

    Quote Originally Posted by jereminion
    1) they can use the judgement to lower their speed

    2) their damage vs resilience geared targets is enough for a nerf

    3) who uses exorcism as ret?

    4)they wear plate so have advantage vs all physical damage dealers

    5)their bubble is an instant god mode 1 holy light = 75% of their life without spell power gear while bubbled, so really they have 2 lives unless you have a priest or warrior

    6)their damage rotation is probably the easiest in the game which enhances their pvp gameplay by just moving around and pressing 4 buttons

    7)their stun does not suffer from diminishing returns or breaking on damage like many other ccs that arent even instant cast

    8 ) if you have +all resist gear or have a resist aura, it does not effect holy damage
    1) slowing someone to 100% run speed is only helpful vs like... 3 classes. 1 of which we hard counter, 2 of which we soft counter. (Shaman, Rogue, Druid)

    2)Warlocks, Mages, Shadow Priests, and Ele Shaman all have more burst than a ret.

    3)This just made your entire QQ session invalid

    4)warriors and dk's are in plate too. last i checked they wer melee damage dealers... feral druids pop bear form, and their armor becomes plate... rogues are squishy as hell, but guess what... paladins are a hard counter to rogues.

    5)75% hp if we get lucky and crit, but we use 30% of our mana to do it. that, and if you can kill us twice before we can kill you once... pretty sure bubble isnt the problem.

    6)DS, CS, Judge, Exo, HoJ, SS, DP, FoL, Consecration (used situationally), Repentance, Hammer of Wrath. 11 butons, not 4. I didnt even include bubble or holy light.

    7)Our stun shares a DR with kidney shot, charge/intercept, maim, pounce, and every other stun in the game. HoJ is a stun not a cc, so you cant even compare it to polymorph. our "CC" is repentance, which lasts 6 seconds and breaks on damage, has a 15 sec DR timer, but has a 1 min cd.

    8) your only valid point in the entire post.


    the only reason i took the time to put this post together is because i'm at work and have nothing else to do. hell, co-workers even wondered what happened to make my face hit my desk.
    Look up, see the buzzards circling?

  14. #14

    Re: nerf ret = more tanks, balanced pvp...

    Ask any serious PVPer, they laugh at Ret still. Ret pvp has never been worse off.

    To your points specifically:

    -Damage vs Resil--->Play ret any try and kill any healer. The former burst had in BC is gone and no interrupt or MS added

    -Freedom? Really? It has been nerfed twice. Used to have no CD. used to last a lot longer. How can you seriously say that when an ability was already nerfed twice on a class with no closing ability. Cannot be snared? That is percisely the opposite, the most kitable melee by far with no closing abiltiyor slow whatsoever. and no, justice just stops people from going over 100% speed not slowing then.

    -Wear plate: So so Wars and Dks. And guess what? they have a shit ton of armor pen, some warriors approach 100% in pvp gear. Armor type means very little.

    -Bubble. Really dude. Not only is our damage cut in half while bubbled, another class can break it. Bubble has been around for 5 years. This bubble argument is just whining, never was a problem before, why suddenly now.

    -Dosen't effect holy damage: Yeah, cause it's holy. That is the point of the light. Also, enough people whined where crusader strike and DS are now physical. That was so patches upon patches ago. I am sorry judgement being holy is too much for you considering our pvp judges hit like shit thanks to the aforementioned ret nerfs.


    Even with over 1000 resil you drop like a sack of potatoes as a ret paladin. I stopped PVPing in wrath because of how worthless it is now. As any serious PVPer if they see the paladin on the other team is Ret, they breathe a sigh of relief. The fvast majority of high end arena paladins are holy. I know a Ret who was denied help for shadowmorune because his team wanted a war just because he had MS. Such is the state of high end arena regrading ret

    My favorite part of your post is that you made reference to a rouge using combo points, which indicates to me you play a rogue and got steamrolled. You lost instant credibility once you had a single pvp complaint as a rogue, honestly. A MS with 100 uptime and a target that cannot move from the time it is struck till the time it dies. My favorite incident of this was when I died in the span of a stunlock while fully raid tank geared with over 54000 life, despite using a trinket, because the stun is applied right away again. Similar events as protribution although not as bad with the added resil. HOJ has a 60 second CD and Repentence breaks on damage.

    horde guild on my server says it best in their guild name "Rogues take Zero Skill"

    LOH? Where have you been, that ability is now taken away as well.

    I love how the cult can complain about things like bubble and LOH, things that have been around for years and years and suddenly they are a problem. That hypocrisy always astounds me. It is illegal for a Paladin to be on an even footing with other classes is what I have come to believe.

  15. #15

    Re: nerf ret = more tanks, balanced pvp...

    I have to agree with Skiball, rets are down right now due to the LoH nerf. Now you either use LoH OR bubble - which means as a mage I can just go drink if you use bubble and heal or if you LoH I can nuke away. OP is just another player that got owned by a ret paladin and has a bruised ego because he isn't as good as he thought

  16. #16

    Re: nerf ret = more tanks, balanced pvp...

    Ret is a dead specc in arenas, sure they can almost do the same damage as a warrior if they crit evrything otherwise you can put up a PW:S and let him wrack at it for 15 seconds.

    All the former top ret paladins have gotten prot and theres a reason.

    One RET paladin got r1 title, and he played cleave, Druid / Warrior / Paladin, and he even said that he mostly fuck around supporting the warrior damage with, HoF and dispells. Maybe keeping the druid alive.

    This most have been the worst thread ever.


  17. #17

    Re: nerf ret = more tanks, balanced pvp...

    You mentioned balanced pvp .. that's almost imposible to do cos u nerf one class and other will get OP ... and there is the magical circle with no exit :S
    Back on the main thing:I dont think pally should get nerfed a good player should find a way to deal with every class... even if it's OP as you stated.
    Quote Originally Posted by Br0lle
    In Soviet Russia fish feast eats YOU!

  18. #18

    Re: nerf ret = more tanks, balanced pvp...

    Quote Originally Posted by jereminion
    (who uses exorcism as ret?)
    I stopped reading right there.... any GOOD retpaladiin would use an instant cast nuke HOLY spell damaging attack....


  19. #19

    Re: nerf ret = more tanks, balanced pvp...

    Quote Originally Posted by aenara
    I have to agree with Skiball, rets are down right now due to the LoH nerf. Now you either use LoH OR bubble - which means as a mage I can just go drink if you use bubble and heal or if you LoH I can nuke away. OP is just another player that got owned by a ret paladin and has a bruised ego because he isn't as good as he thought
    As I am sure the poster above me can confirm, especially as a frost mage, it is just kite and kill now. Personally I like protribution now, because of a quicker HOJ and a 3 second silence, even if it on a 30 sec cooldown, is more worth it than the small lost of burst, not that there is much anymore.

  20. #20

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •