Ok OP - Here we go.
Spec
Iron Will is pointless as a tank - sure you get stunned sometimes but you are geared enough to sit through it.
Anger management is also crap, even DPS don't take it. 1rP3 - Thats 20 rage every minute, you see?
1/3 In Puncture is a waste of a point - You never need that extra rage, and Focus Rage reduces it by 3 already
And things that you don't have.
One Handed Spec - It increases ALL OF YOU DAMAGE by 10%. So you are throwing away 10% damage/threat.
Here is a Spec I suggest using - You will find yourself doing more threat, so you have more room to think about survivability.
Threat Spec - Focus Rage + Imp Revenge - This is the build I run with, I find the block is very lack luster from Shield Spec in raids as you don't block for a lot and the threat generated from Shield Spec is random compared to a solid 3 rage reduction in focus rage.
Gear
I would Suggest getting the onyxia head (25m) as its higher item level and has no block on it. - Also don't gem parry (Gem dodge if you must)
Change your Shoulder enchant to 30 stam 15 resil - (You need all the HP you can get for Fester
Try and get the frost badge cloak, its very good.
Change your chest to 3x30 stam - You only need 1 red to fill the Meta, and you are wasting stats using your gems like that (Never use a Tear)
Change the hit gem in your bracers to 30 stam (you need it more than the hit)
I would suggest getting the stamina enchant for gloves (but if you like that one, keep it) - Also same as before, 30 stam instead of hit.
The T9 legs are the worst out of the set, I would suggest getting the ToC25 legs (Its easy to get as you only need 2 tanks, so make the group with a druid OT win/win) and same with the gem, no parry - 30 stam instead.
You should never use 20 defense gem (boots) instead use Enduring (defense + stam)
Rings are good just get more rep.
1 of your trinkets is nice, the other is quite low item level, try and get the ToC25.
Boss + Cooldowns
The fight will look like this: (percentages are rough estimate)
Tank 1 Pull - Boss 0 Debuff (33% Tank damage - 66% raid damage)
Tank 1 - 1 Debuff (50% Tank damage - 50% Raid damage)
Tank 1 - 2 Debuffs (75% tank damage - 25% Raid damage) - Now, This is when Tank 1 uses Shield wall
Tank 2 (TAUNT) - 3 Debuffs (100% Tank damage - 0% Raid damage) - Tank 2 - shield wall (The tank should taunt just before the second cast, that way he doesn't take any damage (Because the boss is casting) and the healers can switch with ease (because of no tank damage) Shield wall just before the cast is over.
Tank 2 - 0 Debuff (33% Tank, 66% Raid) - Now its just rinse and repeat
Tank 2 - 1 Debuff (50% Tank, 50% Raid)
Tank 2 - 2 Debuffs (75% Tank, 25% Raid) - Tank 1 should almost have shield wall ready, as soon as shield wall is read get tank 1 to taunt and pop shield wall. When shield wall is up, use any other cooldowns in a row.
Tank 1 - 3 Debuffs (100% Tank, 0% Raid) - The boss should die around this point, just have the healers spam the tank (nothing else to heal) and bring him down.
And ofcorse, shield wall just means damage reduction ability, change depending on class ^^
Let me know if there is anything else I can help with
http://eu.wowarmory.com/character-sh...batol&cn=virgz
my armoury