I also have Juggernaut's Vitality bound with Last Stand. Cooldowns are the same. Use that and enraged regen.Originally Posted by clampy
I advise not using them together for this reason:Originally Posted by Idaho Immortal
Last stand on its own is more than enough to do its job - the extra 5k is wasted.
You could use that at another time for small nuke, I use it as a 4th cooldown (Being my worst, but its better than nothing)
I use it as a "use it whenever I want" kinda cooldown, if you expect a stun while tanking or if you know some extra damage might happen (but its not worth spending a proper cooldown on)
I don't have any of my cooldowns bound together just because you lose the freedom of being able to use them when you want.
I disagree..Originally Posted by Taun
Gem stam / dodge or stam / expertise for red
def / stam or hit / stam for yellow
pure stam for blues.
Only gem with non pure blue gems if the socket bonus is 9+ stam per non-blue socket.
They can take this advice or they could ignore it. You can flame me if you want and say I'm wrong.
Either way this is the most optimal gemming convention. The choice between hit / def, exp / dodge (or agility I guess) depends on what you need. I won't be revisiting this thread.
Goodluck to the OP.
Edit: Only two bosses in ICC normal content 25 / 10 have parry hasting enabled. These bosses are Lady Deathwhisper and Sindragosa. Festergut is unaffected with it's swing timer when parrying attacks. Because of the limited quantity of bosses in ICC who parry haste expertise is better left as a threat stat.
I found tanking Festergut is a nightmare with warrior who just put stamina gems. Reggeming for some avoidance and using trinkets Corroded Skeleton Key and Glyph of Indomitability(instead of Jugeruant Vitality) made it a piece of cake. I simply made macro to use both trinkets at the same time and macro to use Last Stand and Enraged Regeneration at the same time. When boss takes 3rd inhale just push both macros and laugh to the boss. He can hardly hit you, and you dont need to use Shield Wall at all(although its highly recommended - but I tried both just for fun)
this is my armoury link;
http://eu.wowarmory.com/character-sh...han&cn=Korbach
Yet you gemmed for hit at 300+ HR and you have Bladeward on your weapon. Both of your specs lack GAG ORDER (SS damage increase lawlwut?) and you actually put points into anger management and iron will over AttT and Imp Disc.........Originally Posted by korbach
I tanked Fester the first two weeks he came out gemmed fully stam and had zero issues. It comes down to healers and CD rotations. I now have a bit more diverse gemming if the socket bonus is worth it, but all in all I gem Stam still. I use two dodge trinkets in ICC (the ones from ToC and GToC) and I sit at about 19% to dodge in 10 man raid buffed. I laugh at the boss the whole time because he can hardly hit me.
I stack stamina and armor, using 10 dodge/15 sta only on red gems with 9/12 sta bonus. And Festergut has never been a nightmare for me.
Real tanks don't use that foo foo magic stuff...we use steel and harsh language.
My faith in humanity before WotLK : ------|---
after : -|--------
Actually I have been kinda lazy to fix my gems, since I play my alt recently(my expertise sucks too). But thank you for advice. About talents - I choose those because they fit my playstile the most, and I found this combination for aoe and single target tanking suits me the best. Another thing - which weapon enchant is the best for tank warrior?Originally Posted by JustintimeSS
btw. I have been playing wow for only a couple of months so excuse me because I am not pro :P
About your talents: no. Not choosing the right talent because 'they fit your playstyle better' is the worst excuse ever. Get better. Then not choosing 2 must have talents like Gag Order and AttT is another mistake and dunno how Iron Will can give you more help in aoe tanking. If you play your class badly, stop giving advices. Not being pro isn't an excuse for playing in the wrong way.Actually I have been kinda lazy to fix my gems, since I play my alt recently(my expertise sucks too). But thank you for advice. About talents - I choose those because they fit my playstile the most, and I found this combination for aoe and single target tanking suits me the best. Another thing - which weapon enchant is the best for tank warrior?
btw. I have been playing wow for only a couple of months so excuse me because I am not pro :P
Real tanks don't use that foo foo magic stuff...we use steel and harsh language.
My faith in humanity before WotLK : ------|---
after : -|--------
Well I feel bad now because I came across like a dick of sorts. By the tone of your first post it seemed like you were knowledgeable and full of advice. I take back my tone but MY advice to you still stands.Originally Posted by korbach
As far as the "best" enchant for tanks it varies. Spreadsheets say Blood Draining is the best, but i dont see the returns as much for that as I want to to make it good. I use Mongoose because the proc is a nice avoidance one and it has a decent uptime. The only one I use differently is Accuracy and that is if Im below 200 HR. Hope that helps.
Yes, I agree about blood draining. Tried it on my previous weapon and on hard hitting bosses I couldnt build stacks. About my knowledge - well, I am doing my best... All I know that I have zero threat issues, and my dps as tank put ashame most of tanks I came across. Still there is much left to learn, and I apreciate all ppl willing to help...Originally Posted by JustintimeSS
Get Blood Draining. The theorycrafters and pros generally have a better handle on things than your sense of "feel." If you're having trouble building stacks, it isn't because the enchant sucks, it's because you're using them constantly... especially true on hard-hitting bosses.
Dropping the two points from Imp Revenge and moving them into Puncture, Shield Spec, or Cruelty is generally helpful at this point - over the course of a raid, all three will end up doing basically the same thing, just pick the functionality you like most.
@OP: Lots of good advice on this thread, and it seems you changed your spec and gear a bit to match. Good for you, looks much better, I'd just say to lose some of that hit rating when you can as you have way too much, and try to get yourself some more armor.
Aside from that, a possible reason the DK was taking less damage, if he's chugging an Indestructible pot at the pull and another 2 mins into the fight. Doing the fight with an extra 3500 armor 80% of the fight would make a MASSIVE difference, especially at your gear level. Besides from that, the 5% avoidance you mentioned may have played a large part. 18% shield block absorbing ~1800 doesn't mean much unless you''re getting a lot of crit blocks.
try taunting him of eachother at 8 stacks works brilliant for me and my guild.
Originally Posted by Chronicle