Originally Posted by
Onshava
So I was perusing the interwebz (totally jacked up on caffeine, as I had to work overnight shift at work), when I came across the news blurb, "Last Resort Quits WoW". This is a guild who has been around for roughly five years, and was well known for quite a few feats.
The main reason they decided to quit was that WoW had changed for the worse, and they simply were not having fun anymore. Now, they aren't exactly the first guild to quit WoW (and don't be surprised if Ensidia doesn't follow), but it did set out a huge debate as to how the game has somehow become 'bland' and 'easy'. It got me thinking, all 'elite' or 'casual catering' terms aside, why are guilds coming to this conclusion? Btw, this is meant be simply a 'fun discussion', one of which I realize has probably been mentioned many times over, but I'm mostly looking for veteran player / guild or raid leader opinions.
As a player of five years myself, and remember that this is simply an opinion, I simply cannot understand where people are coming up with this?
First, the difficulty factor. Though I could have been considered 'hardcore' in my prime (I was part of a guild who was Alliance firsts on our server), I am lucky if I get to raid 3 days a week now. I am raid leader of a 'casual' guild now, and we seem to be stuttering on Rotface (only about half of our guild are long time raiders). Heck, on our server at least, an Alliance guild just got Yogg + 0 a couple of weeks ago. Not a single guild has downed normal LK. Are we a cutting edge server? Not really, but it at least goes to show that not every encounter is a walk in and win scenario, much like ICC is now. Hardmodes almost cleared? Ya, by THE cutting edge guilds of WoW. I imagine that many servers won't see HM LK for quite some time.
Secondly, the bland factor. This expansion has spiced up the game in a way that made me become interested again. In TBC, I had my main lvled to 70 in about 1.5 months, and my alt got to 70 just two months before WotLK was released. In WotLK, I have lvled four characters to 80, and am working on my fifth, possibly sixth. With the LFG system, multiple lvling zones, heirloom gear, and 10 - 25 raiding (I much prefer 10s to 25s), I find myself playing the game much more for fun than I ever used to, and I expect Cataclysm to only heighten this.
The main reason I can figure from most opinions I have read, is that the 'grind' factor has been removed. I'd gather that many players who started WoW many years ago migrated from Everquest (I, myself, am one of these), and any ex EQ player will remember that you won't accomplish anything without a super amount of time and effort. One of my ex guild members would get very nostalgic about having to raid 60 hours a week in order to actually down certain bosses, and the sheer amount of time it took to clear the Planes was staggering. This is what WoW was based off of originally, and this is the thing that most players miss. I also think these players are leaving WoW to find a game that involves the huge time expenditure, and unfortunately, I don't think one exists anymore (please correct me if I'm wrong on this, btw). It's simply an outdated game model.
So - raid leaders, guild leaders, long time raiders - what do you think? Try to set aside the snide remarks, and let us have a nice discussion.