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  1. #21

    Re: Blood Queen 25 Help

    Quote Originally Posted by Raunoman
    the Priest bites the Rogue so that next bitewave the ranged can bite a ranged and a melee can bite a melee to reduce walking time, thus increasing dps time.

    Hope this is of any help.
    range get more dps during air phase & if you check out rankings for the fight its predominatly favoring range classes, while having a 50/50 range/melee bite split might seem to increase dps due to movement that will not always be the case depending on your raid makeup and player preformance.

  2. #22

    Re: Blood Queen 25 Help

    Of course not but we're a melee-heavy guild to begin with. Also not only do we have more melee but they're more active as well, thus geared more.
    Quote Originally Posted by Raunoman
    Only idiots quote themselves

  3. #23

    Re: Blood Queen 25 Help

    Healers: Have at least one Druid and one Disc. Priest, these are great for buffering +10 players at once, which cusions the damage of P2. Use 2 Paladins on the MT/OT, beaconing each others target.

    Biting: You could postpone biting until near the end of the 10s window to avoid the fear BUT that is 10s where you were not DPSing anything, and it is 10s later the next DPS gets the buff. If all 4 bite windows all wait 10s each you lose minutes not just seconds of damage uptime, which sucks in such a tight dps race encounter. Instead, bite immediately, as in stand right next to your bite target, have him selected and be spamming 11111 for the seconds running up to when you can bite. This means you will sort out all the biting before the fear, it will not coincide if you are fast enough. Another advantage is that by biting before the fear you are not biting during P2 (where the most dodgy damage is). Biting damages the target which is a good reason not to do it in P2.

    P2: Spread out. It is not a healing issue if two people are standing near each other, they will just simply die within 1s, unless some super healer lands a heal, or the Disc Priest/Druid had a shield/hots on the target. In the first P2 have everyone automatically pop a HS a couple of seconds into the phase, regardless of their HP pool. Thats 6k healing to every player since nobody is really at 100% at this time. Melee should use evasive abilities (when I take my alt dps warrior I Shield Wall P2, a nice macro makes it easy to do fast and switch back to dps stance/weps in a couple of clicks). Have Moonkins Barkskin, consider Tranquility (Priests have something similar), make sure you have put their party all on the same side for range. Just basically every class should protect themselves in some way. In reality it is very easy to spread out for this phase and not need any of these precautions, but we know players don't play perfectly.

    Fear: Spread tremor totems out, give one to the healers for sure. Priests Fearward can be put on remaining healers. Put Undead, who have Wotf (or whatever its called) in a group of their own, they can break a fear without help and so can Warriors.

    The second P2 is not so much of a bother, just encourage ranged DPS to continue some damage dealing, because their damage output will be healing them (since they are bitten), and just make sure everyone spreads out well.

    It's a very simple fight really, it just needs a streamlined approach and no messing about. Dead DPS will screw you over so you need everyone alive, certainly for a first kill.

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