Originally Posted by
Wakoo
In my experience as a Death Knight Tank (especially in ICC) I've noticed our snap threat is a bit lacking while our sustained TPS is fine overall, it's still very spiky.
A huge chunk of our threat does come from Rune Strike, and in its current form it is very RNG based.
Personally I'd like to have more control of my threat output than relying on lucky dodge/parry streaks for good threat output.
Here's what I'd like to see done to Rune Strike in the near future, also making tanking a bit more interesting, and not just a stripped down/dumbed down version of our DPS counterparts. (we rarely get any of the "fun" talents)
Rune Strike
20 Runic Power Melee Range
Next melee 8 sec cooldown
Requires Frost Presence
Strike the target for 150% weapon damage plus [150 * AP * 10 / 10000].
Can't be dodged, blocked, or parried.
This attack causes a high amount of threat.