I've been doing some maths due to a recent arguement with a guildie of mine, my calcs say hw is better in the end for all out single target spamming, where mana is not the issue, am I correct?
Code:
Basic values
Healing Wave - 3s
Heal
Value: 3034 to 3466 / 3250 = 1083.334 hps
Lesser Healing Wave - 1.5s
Heal
Value: 1606 to 1834 / 1720 = 1146.667 hps
Just the basic values.
Code:
Talent Only
Healing Wave - 2.5s
Heal
Value: 3034 to 3466 / 3250 = 1300 hps
Lesser Healing Wave - 1.5s
Heal
Value: 1606 to 1834 / 1720 = 1146.667 hps
Talent: (http://www.wowhead.com/?spell=16229)
Code:
Healing Wave Vs. Lesser Healing Wave Glyphed
Healing Wave - 2.5s (talent reduced cast)
Heal
Value: 3034 to 3466 / 3250 = 1300 hps
Lesser Healing Wave - 1.5s + glyph
Heal
Value: 1606 to 1834 = 3440/2 = (1720*1.2) = 2064 = 1376 hps
Glyph: (http://www.wowhead.com/?spell=57244)
Code:
Talent Vs. Glyph
Healing Wave - 2.5s (talent reduced cast)
Heal
Value: 3034 to 3466 / (3250x1.25) = 4062.5 = 1625 hps
Lesser Healing Wave - 1.5s + glyphs
Heal
Value: 1606 to 1834 = 3440/2 = (1720*1.2) = 2064 = 1376 hps
Talent: (http://www.wowhead.com/?spell=29202)
Glyph: (http://www.wowhead.com/?spell=57244)
Seeing the results from my calculations, using default values, talented Healing Wave is about 300 more hps, not even with SP scaling and crits:
If Lesser Healing Wave Crits for 4K (4K*1.5) = 6K (2K benefit)
If Healing Wave Crits for 8K (8K*1.5) = 12K (4K benefit)
Thoughts / anything?
Thanks in advance.
PS: My sincerest apologies if this has been posted up recently, I could not find such thing.