How is that contradicting myself?Originally Posted by Kalti
I say it isn't a complicated/hard stat to begin with and that removing it is making things even easier
How is that contradicting myself?Originally Posted by Kalti
I say it isn't a complicated/hard stat to begin with and that removing it is making things even easier
Removing defense from gear in no way even remotely affects the difficulty of tanking. Let's not be silly here. That argument should not be made. People aren't plugging tank gear into spreadsheets and going "ah this gives me more EH"
I've also read previous blue posts saying that crit immune will come from talents, my guess is there'll be some talent along the lines of "your chance to be critically hit by non-players is reduced by 6% while in <defensive form>" in the tank trees.Originally Posted by Marrel
Now that I think about it... which tree would that fall under for DKs?
Blizz announced it would be blood, but i think in the Feral tree there is a set of talents that reduces your chance to be critically hit, i'm guessing they will just make this for all tanking spec's. It would not make sense (in the paladin's case) to be able to become non-crittable just by using rightous fuy, this would definetly make ret's with righteous fury on very hard to kill in PVP and it is just a terrible idea. I like the idea of defense cap coming from your talent tree's tho.Originally Posted by Sarcasm
Yeah, basically the same here.Originally Posted by Plague Atheart