Originally Posted by
Copain
Actually I meant a Cooldown as in something that has a much longer cooldown. Think something like a Rogue's preparation.
so basically just prep, cold snap and heroism? or am i missing something? so you are telling me that both rogues and mages absolutely rely on prep or cold snap to score a kill? i might agree with you on heroism, but thats kind of situation specific.
And Seals count as a new spell entirely. Locks get bonus damage added to Chaos Bolt by adding Immolate. Your Crusader Strike does full damage regardless. And it gets a double dip with seals (Though I seem to keep hearing that it doesn't proc with seals, so whatever).
If you don't except seals( i still don't know why you wouldn't but w/e)then look at judgement. an ability that is completely reliant on which seal we use at that moment.
A Paladin has instant cast, meaning once he's on someone, he can hit them with all his attacks right away and be done with it. Yes they have a cooldown, but at that time the mage or such is running away, so you can catch up with a stun, hit him again with all your attacks, and rinse and repeat; at times, such as with wings and some crits, you can kill people then and there, right away (Though unlikely in arena). If a caster get's someone out of range while they're casting something, then the attack goes bye bye right then and there. i'm not so sure what you are trying to say. we can't attack either if someone is running out of range. and it's not like that caster can't immediately start casting again. also, not being able to cast due to range actually puts them out of harms way. you can't kill but you also can't be killed.
First off, LoH counts Well in arena it doesn't but if you want to focus on BG's.... You can't say "Oh Bubble counts but we can't do anything for 30 secs"Yes I can, I just did. Let me do it again. Bubble puts a 30 second CD on Wings. and then say "Oh LoH can't count because we can't use any other survival CD" It's the same effect as bubble Not true. It doesn't cleanse debuffs and doesn't prevent you from immediatly being focussed again. Depending on the situation you can even let a careless Lock waste his CB CD casting it against your bubble. You can get a lot more use out of LoH than bubble half the time Again, in Arena you can't. Also LoH doesn't posses bubble's escape potential. In 1vs1 situations i agree though.
Second, I fail to see how an instant FoL Crit that will then heal for more doesn't count as a Defensive ability. You mean that 3k crit you get if you are MS'd? Real Helpful. It's not like FoL crits that often anyways. And a 150/s Hot is really gonna make a difference. It's not like it Mind telling me how cleansing a stun on your Allies doesn't count as defensive either?Ironically, the only stun we can cleanse from our allies is Hammer. Toss in a sacred shield depending on the situation.That's a more valid point. It's nice to have. Not that strong but "fine" and i actually forgot that one when complaining over LoH taking all our defenses away from us. And hell, why don't we toss in HoF while stunned? That point is kinda valid. I say kinda because it "just" get's you out of stun. You'll still take the same amount of damage(not counting imp kidney). I know you can attack that pesky rog and maybe he'll have to flee but maybe he'll just disarm you and keep nuking the living shit out of your unfortunate plate backside.
You HAVE defensive abilities, you just don't have tons that are the size of bubble We have none in the size of bubble. except for bubble. If we had a ton of CD's that were as strong as bubble it would be stupid ridiculous. Cloak, Evasion, Disarm, Vanish,Prep(both offensive and defensive)? Block, Invis, Mirror Image(to an extent), cold snap(same as prep)?
1) Nothing to argue with here I guess? Sorry you have to switch seals for different things?
2) I like this argument "I'm right, you're wrong, that is all." But in my opinion, I am. It's not like you are giving me reasons why i'm wrong. In all honesty, can you tell me that Locks have less frontloaded dmg. than Rets?
3) First: Ret's do damage just fine. Didn't say it wasn't "fine".
Two: Anyone has trouble with healers, hence why they are nerfing healing and want to change it in cata. Imho warriors and rogs don't have nearly as much trouble as rets or enhancer shamen
Three:I'm pretty sure if you're a high rated team your partner WILL do something about it. So all of a sudden we are bringing arena into this? So which aspect of PvP are you talking about? Arena? BG's? Both?
No, but the spell used as an example about how OP they are against Pallies again, and hopefully for the last time: that example didn't mean anything, anything at all. i was just trying to explain the concept of burst. maybe i should have called the ret "bob" and the lock"steve" instead of picking classes as examples. has a 12 sec CD by default, with a 2.5 Sec CD, making it about 14.5 secs before they can use it again, and they have to worry about being stopped by stuns/silences/pushback from attacks/ect. If you pop your instants, your "Downtime" is cleansing a debuff to help the team, healing with instant (if it's procced), or doing something else to help out. well, that and our globals and ability cooldowns. still, this is all very dependant on specific situations, so let's not get into this.
It's pretty obvious that one Chaos bolt isn't going to beat all of your attacks combine in damage, unless you're dealing 1K Damage per with no seal procs..?
again: an example. also: it's not like the lock would just cast CB and then wait for the CD. So again: if you have any proof or data that Ret's do more damage than Destro locks please post it. Of course I don't have any data to support that Locks do more, that is why i just placed them at about the same level of damage.
If Paladin is the "Worst class of PVP" you seem to be making it out to be, then stop playing it. It's obvious that you'd still play it for a reason. If have never said that Paladins are the worst class in PvP, so please stop using quotations if there is no quote involved. I'm just sick and tired of so many bad players demanding nerfs for Pallys because they are WAAAAY TOOO OP. Or because their Warrior got owned in a BG facing a Ret in 1vs1 who used LoH and i'm sorry, but that's what you sound like at the moment.
The thing is, I don't consider dealing damage to me over a long period of time, be it more damage, to be burst. Take a mage for example. Well i don't either. That's kind of my point. In BG's his scorch can be effective and hit fairly hard. But if he spams it I've got plenty of time to react to it. If he pops his Water Ele, I can seee it and know that I should do something. Mirror Image? Same.
The same goes for most casters. When you're being set up for a bigger attack, such as the Lock's Chaos Bolt (With immolate, and possibly other DoTs), then you know it and have time to react to it. Well of course. If a any caster casts something you always know when and what he is going to do. Same with Rets. If you stand next to him, you know he's going to hit you. Does it really make a difference whether he hits you with DS or CS? Apart from a minimal difference in damage
With a Paladin's abilities, if he comes up to you and slams you, then it's unlikely a clothy is going to get away before a few hits go off don't let him get near you in the first place... also: abilities like blink and DC:S are useful for getting away..., and if he stands still to cast (As his instants typically have a CD or don't deal much damage (Such as a mage's ice lance, which is more of a finisher IMO), then you catch right up again, getting within range for spells and can unleash two in the time he's got one off. So what's your point? Melees should not be able to get into melee range?
I wouldn't really consider Iceblock a CD that deals with catching people i have rarely seen a pally bubbling at full health just for the purpose of catching me., and since the Paladin spells are instant, he can't go "Oh, I'm about to be hit by this, so I'll Iceblock to negate it." Well, is there really need for it? Ret damage is damage. We don't have huge differences in damage between our abilities, except for maybe judgement. Our damage is pretty predictable. And if you see the ret popping wings, of course you know he is going to try to burst you down. so you CAN react accordingly.
That's my thoughts on burst.