hello there
since no1 noticed my reply in a previous post about designing an boss encounter here`s my own thread.
made this post in cataclysm forums as its the most hot topic right now and thuss its perfectly to design your cataclysm boss.
would be great if you got an idea, already worked out concept or just a sketch to post them here since im very intrested about how the playerbase would like to see how bosses will work. mainly because there is so much qq on the forums about some bosses to easy, to hard, buggy, not scaling will gear content whatever.
ill start this off, here goes:
tank hp pool in this tier around 90k
melee dps pool around 50k
caster/healer pool around 40k
dps ratings, boss hp, add hp -> no information at all yet about these in cataclysm, thats why i skipped
information about healthpools/dps scaling. Note that the intent of this encounter is an insane enrage timer,
scaling difficulty think as 23 manning lich king heroic on 25. this first because of the overwhelming qq on to
easy hardmode encounters in wrath of the lich king well lets kick their ass than :P
Zikash the starbender.
this fight has 2 phases, takes place in a square room with a podium style place which has a short stairs
special statistics:
to make it a little gimmicky, he will have 70 resistance to every school of magic damage
his armor will be proportionally (40-50%) higher than previous bosses in this dungeon
he will melee roughly for 60k on plate every 1.7 seconds
imuun to taunt.
phase 1
at pull (2 seconds delay) he will place a debuff on the tank (first threat) that does 8k fire damage per 2 seconds, every 8 seconds (4 debuff ticks) the damage will be doubled. so it goes like:
8k 8k 8k 8k 16k 16k 16k 16k 32k 32k 32k 32k 64k 64k 64k 64k, the damage treshold stops at 64k and will tick for 64k every 2 seconds.
the debuff will have a duration of 18 seconds and its aplication will not be resistable or removeable in any way.
the debuff itself however is affected by resistance.
every 60 seconds, he will cast (7seconds, yes long, so cast begins on 53s after previous) similar to onyxia an aoe
that will affect the entire raid exept for the tank. this Fear cannot be removed by any means but racials and
pvp trinkets. this fear will last for 7 seconds(yes long) and damages for 10% of ones health every 1 second.
every 25 seconds between fears he will cast a shield on the tank called "focus of my anger" making him imuun to
"thunder from the skies" but increases physical damage taken by 20%. and decreases magic damage taken by 10%.
will last for 10 seconds.
every 30 seconds between fears he will cast a spell named "Thunder from the skies". (3 seconds cast) this spell again will affect the entire raid exept for the tank which should be shielded by "focus of my anger".
this ability will cause around 55k aoe damage to the entire raid (yes 55k on every member), and will happen in order:
after 30 seconds of the initial pull he will cause 55k Arcane damage,
after 1:30 from the pull he will cause 55k fire damage
after 2:30 from the pull he will cause 55k frost damage
after 3:30 from the pull he will cause 55k shadow damage
after 4:30 from the pull he will cause 55k nature damage
after 5:30 from the pull he will cause 55k holy damage
and after 6:30 from the pull he will cause 55k Physical damage
every 10-20 seconds randomly troughout the fight there will spawn sparkling orbs randomly on the ground (2-6) each time (go rng!), they will blow up (7 seconds cast) for 25k holy damage in a 20 yard range leaving a debuff on the ones that get caught in the explosion that will increase magic damage taken by 3%, stacking up to 5 times.
if someone with 5 stacks gets hit once more he will explode for 20k aoe holy damage in a 40 yard range and killing himself in the blast. the 1-5 stack debuff will remain after death, has no duration and will only be removed after zikash dies.
after 6:30 (after he casted "Thunder from the skies") phase 2 begins.
Phase 2
In this phase he will no longer puts a debuff on the tank, will no longer cast fear, will no longer cast
"Focus on my anger" and will no longer casts "Thunder from the skies"
Instead, hell breaks loose. The sparkling orbs on the ground will spawn more rapidly as in 2 orbs per 5 seconds and will
blow up faster (4 seconds cast). the orbs no longer cause debuffs in phase 2.
also zikash will melee for 40% faster and does 40% more melee damage.
Adds:
2 adds will spawn on either side of the room, these are descendants of ragnaros and are fire elementals, they will melee for 50k fire damage. these adds (both) have 2 aura's on them that ticks for fire and holy damage every second if they are at long range from each other. they spawn at 80 yards range and will start to tick
for 7k from each debuff individual debuff. the closer they get the lesser the aura damage will be, and can be lowered to 1k damage each tick if they are within 5 yards of each other.
every 10 seconds 1 of the adds will cast "privilege of fire" which will cause an explosion of 30k fire damage to
the raid if the casting add is within 20 yards range of the other add.
this phase will only last 1 minut until 7:30. he will casts a spell (instant) named "Hammer of the gods" which will indeed Hammer your entire raid for 200k physical damage and will continue to do so every 5 seconds till everyone is dead.
this is the "Hard" enrage timer. which could be prolonged by a couple of seconds with imunity`s or shieldwall cooldowns.
this encounter would not be deemed much impossible imo, it would just require paragon or ensidia a 6 weeks of wipes