My group is having a difficult time getting past 10man Putricide at the moment. I'm looking how to best help our dpsers maximize both their potential dps and dps uptime here as I'm certain that's the issue we're having. This group I'm talking about is casual-serious, we have a balanced lot of range/melee dps, and both our healers/tanks outgear ICC10 in general pretty well.
What ends up happening in p2 is that we get behind on slimes/clouds and people die. I think we have the dps for this fight, it just needs to be more efficient. I've seen different strats for positioning, and I'm seeking what you think is the best surefire one. We've yet to even get to p2 without having to first kill a gas cloud in p1.
Given the following set-ups for p1 when the green slime drops, which do you think is most effective? It's a given that currently the slime will not die before it hits its target 99% of the time. We advise the range to switch immediately to it, and advise melee to wait until it chooses a target to engage it.
Position 1:
Position 2:
Position 3:
I like Position 3 as it lends itself to maximum uptime for DPS and requires the least amount of movement. We've played around with all three positions, this was the first week most of our DPS has even seen the fight so I'm sure it takes some getting used to. I've done it different ways while both healing and dpsing, I just want to make sure we get into the correct habit from the beginning.
What say you?