Cower reduces threat by about 2k. But since that's nothing to a kitty, I'm glad to see at least some boomkins are using it :POriginally Posted by Telmenari
I've never even met a feral druid with cower on their bars...
Cower reduces threat by about 2k. But since that's nothing to a kitty, I'm glad to see at least some boomkins are using it :POriginally Posted by Telmenari
I've never even met a feral druid with cower on their bars...
Nom Nom Nom [NNF] (2 points) - When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
I do, hoping it someday gets fixed.Originally Posted by Melonberry
If you have a rogue/hunter in the raid just make sure they aren't being lazy and MD the tank. The tank also gets that 50% swing speed debuff from the Frost breath so that
will lower the tank threat. Frost Breath
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Essentia@Cho'gall of Inebriated Raiding.
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Or your tanks are doing something wrong...Originally Posted by Khad
Doesn't matter if we start out with BL and I get straight into lunar eclipse, no way I'm pulling aggro (or well it can happen with the 2 not so good tanks we use from time to time). I can peak at 20k dps in the beginning of the fight (a non-gimmick one that is) and the tanks are still waaaay ahead on aggro, but yeah I'm still top 5 in threat most of the time and it just isn't an issue.
I read between the lines and will say what the OP wants to hear:
WOAHZ you must be doing SHITLOADS of damage!!! Because I never seen any boomkin in our raids overagro the tank and they pop out 9k dps too allready O.O
It's 30%, same as elemental.Originally Posted by Checkviller
Mages aren't going to be threat kings, esp. if they're arcane (as almost all are lately). Up to 40% threat redux and invis = no threat problems.Originally Posted by assilley
Elem have wind shear if necessary, so that could be why they're competing with you for DPS but behind you on threat.
Boom does not have a threat problem, though. You have to out-TPS a tank by something like 70% to pull, if you're talented and staying at range. If you've got vigilance on as well? More like 80-85% to pull.
If you are still riding threat, then one of these things is true:
1) You just got a lucky streak, which everyone has to deal with. No boomkin problem.
2) Your tanks are bad. Not a boomkin problem.
3) Hunters/rogues not MDing/Totting, or if they are, not using it effectively. Not a boomkin problem.
My suggestions:
1) Talk to your rogues/hunters about using MD/tot later in the fight than usual, to help keep the tank ahead. You may need to go to a GM to get the rogues to do this, as it costs them damage if they're trading it.
2) Check what your tank avg TPS is like without MD/tot. If it's not 5 digits, direct them to places to get help.
3) If you're pulling on gimmicky fights, deal with it. That happens.
Oh and:It works well enough as-is. With the talent buff, you may still sometimes need a salv+vigilance, but you shouldn't be pulling. I say this as someone whose lock (when it was active, retired now) was making WMO records in Uld without pulling stunts. You may need your tanks to step up their game, though.Originally Posted by Aviney
[/quote]
No. 10k isn't average without those two (Unless they're warriors). How is a prot paladin supposed to do higher single-target tps? They have one easy rotation and usage of extra damage when possible, but they're not doing 10k average without ever getting MD or ToT. It's not like you can change much, other than trade survival gear for tps gear (Threat meters only usually show correct tps numbers for yourself). I'd love to see you link a parse with a tank doing an average of over 10k tps. Festergut doesn't count.Originally Posted by rabbimojo
I'm not sure what the OP is going after. If you, as a balance druid, are pulling threat, the issue is not with you, it's with your tanks and/or rogues and hunters. You shouldn't need to change anything. Tell them to pro up.
On fights like Deathwhisper, etc, where critting a mob when it comes out for 20k causes you to die, maybe you should think about DPSing LDW for 5 more seconds and THEN switching. We manage to single tank Deathwhisper heroic, and I'm usually one of the highest on threat (because I stay on her the entire time). A salvation will fix that, and if it's still a problem, I'll switch and DPS other mobs for a few seconds.
If there isn't any other mobs to attack, going to cat form and cowering is NOT the solution. That's just plain silly. There's plenty of things you can do to bring down your DPS without doing something like that. Innervate a healer. Force a clearcast and try re-applying DoTs. Sure, clipping DoTs is a DPS loss, but it's less of a DPS loss then just not doing ANYTHING, and a glyphed moonfire has such low front loaded damage, there shouldn't be an issue. If a tank hasn't well surpassed you in threat after three global cooldowns (Forced clearcast, moonfire, insect swarm), find new tanks.
Sunfyre | @FoGSunfyre
when i was dual spec balance/resto druid i had a macro that would SS me to cat form and cower...i have no idea to this day how effective it was (tank/heals now) but it was funny seeing people's reactions.
funny how half the responses are from nondruid dps going moonkin are fine my class is hard on threat.....
If you are not a moonkin go to the boards for the class you play.
Moonkin with a perferct rng will pull off any tank. Simple as that our burst dmg which is technically sustained in the perfect rng situation will slaughter a tank on threat. With a dot up first which is an easy 7 seconds based on global cds i easily pull off tanks that outgear me. 2 pet casts 2 dots, ff, starfall, trinkets and i can pull in my rotation after it all. Its not the tanks seeing how they can tank no issue with anyone else on server.
Moonkin need a threat drop COWER IS NOT A MOONKIN THREAT DROP IF YOU ARGUE IT IS THEN YOU DON'T PLAY MOONKIN sorry but if you lose 5 or more seconds to drop a minimal amount of threat its not for you. 2 seconds of gcd for just shifting then all the time required for the energy to build to use it and get into melee range.... yeah its not viable don't say but you could when you lose at least 5 seconds of dps to do it.
This really, never heard of boomkins complaining about threat. If any spec needs passive threatreduction its ferals.Originally Posted by Telmenari
The highest moonkin dps is ~11k. The highest feral is ~13k. Moonkin have the ranged 20% bonus before pulling. I think moonkin have lower threat as well since feral doesn't have a talented reduction.Originally Posted by Endler89
If the moonkin dies, the melee all died a while ago.
Nom Nom Nom [NNF] (2 points) - When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
The only fight where i get very to pull agro is on Rotface, and if my Rotation runs like clockwork.
If you're getting close to overagroing, stop Dps'ing. Dead Dps is no Dps.
Then he fapped to his own pseudo-intellectualism and no one ever loved him. Ever.
The End
People lose aggro in WOTLK? Good god!
http://www.wowarmory.com/character-s...&cn=Gesusbeams (Retired main)
http://www.wowarmory.com/character-s...%C3%AArwordhug (Current PvE main)
http://www.wowarmory.com/character-s...cn=Hendrixboom
(PvPr)
Soulshatter needs a lowerd cdOriginally Posted by Lilixer
Moonkin do not need a threat drop.Originally Posted by Endler89
If you're pulling off your tanks, find new ones.
Sunfyre | @FoGSunfyre
Moonkins shouldn't be using cower.Originally Posted by Melonberry
No, we don't need a threat drop. Even if you are doing 12k DPS, you will still only do 8400 threat. But you are probably not going to stay at 12k DPS unless you are massively well geared.Originally Posted by Endler89
The only, only, only time we might be at risk of pulling aggro is at the start of a fresh mob or boss. But this shouldn't be a problem on most pulls, since we (should) start each fight with treants, starfall, FF and dots, giving the tank a good five second lead until we start doing any kind of nuke. Even if you then get a bloodlust, pop a potion of speed, get lunar eclipse right off the bat, your tank still has a 5 second lead, and with misdirects as well, there should be no fear of pulling aggro.
Cat form has -30% threat reduction as is (same as rogues). Im not saying its enough, because quite frankly, i wouldn't be one to argue ferals, but you *do* have some :POriginally Posted by Condemner
I know we have some, but it's quite useless. Everytime i gain threat or aggro even, then i use cower, but i refuse to use cower like 30% of my rotation. Using it once, sometimes doents get me off aggro, and if it does, i'l get aggro back in just a few secs, since like everything is critting like hell .Originally Posted by Qieth
In the GCD that it takes to cower, you will auto attack once (even with zero haste), and if you are well geared enough to be threat capped by ur tanks, then that auto attack will completely negate the cower. Your better off just running away for a second or two (throw some1 an innervate, b res, etc)
Very rare to see threat to be a problem in raids... Sure, in heroics I often take more dmg overall than the tank, but that isnt much of an issue.
A proper maintank in icc wont have any threat problems. Of course there are exceptions, but here I find that other classes struggle as much as me. Primarily I mean Deathwhisper heroic (Though I did get aggro and oneshotted on normal a couple of weeks ago :P) which is a huge threatbased encounter.