I'd like to start a discussion to examine a potential problem and potential solutions that might arise when the stat revamp comes live.
Blizzard stated that, to make haste more attractive for melee classes it will also regenerate resources faster, that means energy, mana and runes will regenerate faster.
On the flip side however we have some death knight specs that, already have problems dumping runic power without it clipping rune times. Blood has the worst problem because of a very congested rotation caused by the fact their main strike is a 1 rune move.
Also, to add to the problem, Blizz stated that, frost's mastery will increase runic power generate.
So, when added together, I see a situation where Death Knights will have runes hasted so much that they might not have time to dump runic power at all, or even in the best cases will only get out a single death coil/frost strike.
I'm thinking that, in this case, DKs might require some passive ways to drain runic power, for example, necrosis could be re-worked to cause the same shadow damage it does now but while also draining 2 runic power per 5 second.
Or we could use some bigger runic power dumps, maybe something that drains all our runic power similar to how execute used to work.
Perhaps have and option even to empower certain strikes with runic power, say you empower a heart strike with 10 more runic power so it does 5% more damage.
Please bring some constructive discussions to the table, and if certain ideas are overpowered please feel free to point it out without flaming.