what are you smoking? rogues have no problems with warriors, envenom > plate, evasion / feint > bladestorm.Originally Posted by wooshiewoo
what are you smoking? rogues have no problems with warriors, envenom > plate, evasion / feint > bladestorm.Originally Posted by wooshiewoo
Fire/Arcane Mage
http://us.battle.net/wow/en/characte.../Prtzls/simple
Shadow Priest
http://us.battle.net/wow/en/characte...s/Vyrle/simple
This post is filled with a shocking amount of horrible at this game. How can you possibly thing warriors are in a bad spot right now? Are you playing in the 1100s bracket or something? I am honestly sickened that anyone could possibly think any of your post makes sense.Originally Posted by Caddyshack
yeah, and buff to onther warriors (they have disarm too!), and to MM hunters, and to bird pet, and to fire mages, and to shadow priests. WoW isn't builded around your warrior, live with itOriginally Posted by wooshiewoo
no, it will FUCK bad warriors, who wins only due to BSOriginally Posted by Thaladread
example:Originally Posted by kingkow
you are MM hunter and do some pew pew, warrior harmstrings your healer, MS him, BS... and you can do nothing, healer heal with 50%(25%) ef. and dies. now you can help you teammate! you can disarm this swirling piece of metal
Actually, it kind of is built around "our" warriors. Warriors (I wish I wish I had the source) were/are the measuring stick/whipping post for PvP effectiveness. How does it do against a warrior? Can it kill a warrior? Does it arouse a warrior? Any changes to warriors/a classes effectiveness against warriors has a large amount of consequences to the rest of the class base.Originally Posted by Raptor
Exactly. Why do they need another too against them? I get it helps people peel a warrior off their partner but the only 3 comps I can think of with this are RMP(which doesn't need the help), RLS(which it could help), and ret rogue priest, (which has a bubble/BoP so Bladestorm is marginally useful at best). Hunters don't need it, they can already kite warriors well. Warriors are a wash. Spriests could use would it work if the fear doesn't hit? Not seeing where they are coming from with this one besides a bunch of qq about bladestorm killing badly geared clothie. It is the wrong way to fix warriors.Originally Posted by masterprtzl
Originally Posted by ThundurrOriginally Posted by Herecius
Guess that unarmed skill will come in handy after all. I do agree with those that have said that this change will not drastically change the representation of arms warriors in high end arena, as all classes with a disarm shouldn't have had a problem with brostorm in the first place.
Nu-oh My God.Originally Posted by Doylez
Also, fml, im a warrior
if you get caught by BS, if you don't have movement inc. effects, you will die (imagine body and soul specced holy priest and BSed warrior, lol), now, someone can save your ass from it, or just help you (exeption: death grip), this nerf will affect dps classes with no heals (hunter, rogue, spriest out of shadowform is dead spriest (cancel BS, charge to it and nuke it)) and they can't help their teammate to get out from BS.Originally Posted by Kryptiki
if warrior get caught in BS, he can charge/intercept/intervine/shieldwall+block and now, disarm
LOL@That poor poor fucking holy priest. No need to explain, I understand the change. It's a just a silly, meaningless, and wholly arbitrary one. Seeing as most warrior changes (read nerfs) go forward irrespective of discussion, QQ, or trolling I'm not sweating the inevitable, that's just stressful and hinders adaptation.Originally Posted by Raptor
I do feel like this change is kinda silly. As many people have said, this primarily buffs rogues, spriests and hunters, none of which really have trouble with with.
I can't complain since it will help me, but I would rather see a UA nerf.
and with the buff to dismantle with preparation? this is stupid, i dont get the point in this nerf, the reason at all... wtf can we do now?? This is ridiculous, if this really goes underway, im quitting this stupid game
No! Somebody has found out or devious plot to become more overpowered!Originally Posted by wooshiewoo
Originally Posted by Craigadiddle
huge warrior nerf, is fixing sweeping strikes while BSing, double hitting single target was OP, but bad warriors didn't knew about that bugOriginally Posted by Kryptiki
you have 50% disarm reduction due to tallents, also, disarms affected by diminishingOriginally Posted by anand824
i loled at B /B part xD
Do you mean the glyph that puts dismantle on prep, or did I miss a rogue change?Originally Posted by anand824
If you mean the glyph, I doubt many rogues will switch to it.
Bugs need to be fixed, therefore I don't call it a nerf. That was unfair and random; if it happened that way all of the time it would have been fixed sooner.Originally Posted by Raptor
I'll bet this post gets over a million views before it fades off.
People are gonna be like... OMG TROLL ALERT LOL Y2K
Ok so... after the first tick or two of BS you get hit with a 10 second disarm, which is reduced to five seconds due to the talent/enchant/whatever... the last 5 ticks of BS will ALL occur while still disarmed. GG moron. L2math. Also, DR has little or nothing to do with this. Why would you burn a disarm b4 bladestorm, esp since most (all?) disarms are on 1min or longer CDs?Originally Posted by Raptor
nomnomnom on all the QQs.
OnTopic: Finally a way to save your teammmate in 3's.
so what? you applied your bleed on rogue, he can't vanish (ex: dwarf). l2teamplay? intervine from rogue and he can't kill you (howl on him and intervine, so, he will be slowed) or charge to his teammate. if you think that disarmed BS is useles, cancel it fear rogue or w/e.Originally Posted by DomBomb1
diminishing gives you immune to chain disarm (prep glyph) it's not 10 sec tallanted, but 7.5 sec's tallented, and wasted gcd from rogue, wasted prep, wasted energy