So ive bumped in to a situation where all the stuff that drops has just ridiculous amounts of hit on them, im sure youve realized this too.. And according to sp.com
Spell Hit Caps:
* 263 hit is the cap with 6 points between Shadow Focus and Misery and with a Draenei in your group
* 289 hit is the cap with 6 points between Shadow Focus and Misery
* 315 hit before you can go to 5 points between Shadow Focus and Misery
* 341 hit before you can go to 4 points between Shadow Focus and Misery
* 368 hit before you can go to 3 points between Shadow Focus and Misery
* 394 hit before you can go to 2 points between Shadow Focus and Misery
* 420 hit before you can go to 1 point between Shadow Focus and Misery
* 446 hit before you can go to 0 points between Shadow Focus and Misery
My question really is that would you ever WANT to drop MISERY and FOCUS due to the other things they give except hit (6% less mana cost for casts and bonus damage from misery)
If i have gear that will slap me over 450 hit should i even try a spec that doesnt have those two abilities? Im just playing with the idea of these "loose talent points".
Ive played a shadow priest since vanilla and frequently browse sp.com and other forums but yesterday we started talking about this with a guildie and i just thought that i would drop the ball here as well.. I really think there are no good substitutes for those 6 points and we are just flooded with hit what ever we do.
Any ideas?