Frost strike is 100% frost damage, it sounds like you're thinking of scourge strike.
Frost strike is 100% frost damage, it sounds like you're thinking of scourge strike.
FS is 100% frost damage and gains 0 from ArP and necrosis does indeed gain from ArP.Originally Posted by afkalmighty
If frost strike was physical then there would be no question about it, armour penetration would be way to go.
As for whether or not arp is better than strength, that depends. If you are not using glyph of disease then strength is always better. If you are using glyph of disease then arp is potentially better than strength at high gear levels, but the difference is under 100 dps so I wouldn't consider it worth the aoe damage loss.
Aoe is useful for the most difficult encounter in the game, so although arp may be slightly superior to strength on single targets I see no reason not to go ahead and gem strength anyway.
Yeah, sometimes I wish it was a bit like the current SS, but I guess that would be a bit too much to ask.Originally Posted by Shiira
Nobody seems to care about sustained damage vs burst damage. Frost has only 1 cooldown for increasing damage, and that's Unbreakable Armor, which increases strength by 20%. If you're gemming ArP, you're losing out on a large portion of your offensive cooldown, and thus losing some burst. This isn't really an issue in ICC, where no fight requires a whole lot of very high burst damage, but if you were progressing on something like XT or Yogg, I think you'd want it for the heart/brain phase. It's a shame all the boss fights in ICC are for the most part just tank and spanks with environmental awareness thrown in. None of the fights really demand a high amount of damage within a small window of time.
Doesn't LK heroic requires a high amount of damage within a small window of time or am i remembering wrong?Originally Posted by Kumduh
Correct, to get through the transition phases with out carrying vile spirits into the next phase.Originally Posted by Tattasha
I don't heal STUPID, Stupid SHOULD HURT!
Syntyche - Disc Priest
Personally I'd advise against using ArP gems unless you're a blood mainspec and just don't feel like regemming. Frost does great single target now, sure, but no more or less than the other two specs; its usefulness is the crazy burst AoE, which you effectively cripple by losing all that strength.
I get what you're saying with UA, but ICC heroic is littered with burst requirements.Originally Posted by Kumduh
Marrowgar: Can be used to burst out several close spikes.
Saurfang: Common, last 20% of that fight is ridiculous. So many marks out...
Putricide: Slimes.
BQL: Hero after last bite....burn it asap.
Sindragosa: 6 ice blocks?!
LK: Obviously as previous poster said during phase transitions.
I regemmed 3 days ago fully arp and respecced to blood, since this build seems to be the most viable to consider arp gemming. The problem was that i didnt reached the hardcap and in order to have softcap its best to have needle equipped. Dont have that trinck. Just arp gemmed with mostly 264 gear. On the dummy and sims it looked like it was valid and a prety nice overal dps increase.
However, on fights it proved otherwise. Whent raiding and i didnt even reachd top 10 dps. On my normal Unholy spec with str gemming i am always in top 5 dps. So for me, i switchd gemss asap after seeing this. So unless you can reach Hardcap or softcap combined with trinck its simply not worth trying it. Costed me a lot of gems/gold but atleast i know its worthless to try arp.
I am sticking back to Unholy and bk to str gems.
Didn't read the full thread... but 5% increase on 3000 =/= 320 StrOriginally Posted by Apostolic
I'm mainly not trying ArP gemming because like half our attacks benefit from it, and in a few months ArP is gone anyway. I know this is a "omg that's months away" thing but there really isn't a reason to swap all gems for that.