According to the first page all 'on next strike' attacks are soon to be dead. Blizz may change their mind before implementation, however what do you think this means for us Death Knights. How do you think they'll handle it to make it work.
Personally I think they'll rework Rune Strike from the ground up. the way i see it there are many options
1) leave it as is, sans on next strike. this will make it a curious power as you'd be forced to weave it in as a tank, and may muck up your rotation if you get enough. it'll also replace Frost Strike and Death Coil as a runicdump for tanks unless you get to the point where you cna't cast any rune powers, have runic power and can't rune strike, which adds more buttons. personally i sorta like this idea
2)cost rp, take away dodge/parry restriction. this'll have to be retuned to hell so that the dps can't use it, but it is still useful to tanks. this also results in stripping all tanks of DC and FS(which i don't mine personally)
3)cost 1F,take away dodge/parry, this would be a curious move and would largely make the strike useless to tanks since we can't replace IT with RS and our second rotation on any spec doesn't really have open frost runes that we DON'T want to use on something better. Blood tanks could conceivably replace HS with RS, but that'd make HS totally obsolete and the cleave is useful to tanks. Unholy and Frost tanks want their Ob and SS to stay put i'm fairly sure. again the dmg needs working to keep dps off the skill
4)cost 1F, keeping dodge/parry restriction. this would just be stupid and relagate RS to being used with a rune tap
5)cost FU, take away dodge/parry. this would be interesting as it'd be a replacement strike for tanks. blood tanks would have to balance between this and their ds and the rest of us would have some potentially weird tree issues trying to stabilize a tank spec that buffs an attack we don't use anymore as little as possible. they ARE redesigning the trees though, so this could work. also it'll need retuning to keep the dps away
6)cost FU, keep dodge/parry. since this is a double rune skill it won't really screw too much up. it will simply have the capability to replace a DS/Ob/SS if and when you dodge, forcing you to chose which one makes most sense at the time. i actually kinda like this method too
7)any of the above, removing the high threat component
this makes it no longer a tank skill and it can fulfill another role completely. what would that role be though?
love to hear your thoughts on what you think will happen or how it should happen