Originally Posted by
Fiddleswitch
See, here's my issue with what I see.
Blizz is always talking about bring the player, not the class nonsense.
Well let's look at this for a moment...
How's a 10 man group with no pally or priest healer going to kill LK with these changes? With this change you have no choice...you bring one or the other or you don't clear phase 1. What about Rotface? At least on that one the disease drops off. Fights like Yogg on 10 man? 3 differant healer classes or your boned.
I realize 10 man isn't everyone's focus, but for a huge amount of the player base out there, 10 man is all they can do. These changes are going to force those guilds to spread out recruitment to ensure they bring the class for any encounter with debuffs, rather then bringing the player...a complete counter to your supposed mission goal. This is a pretty damn big problem as a big reason a lot of 10 man guilds never make it to 25 is recruitment issues. I realize the fights above are all very specific encounters from WotLK, not Cata...and I suppose you could homogenize every single imperative boss debuff to being magic. Honestly though...what the hell kinda fun is that?
I do think it'll be funny when a 10 man raid of level 85s in full tier 13 gear with 2 resto shaman healers won't even be able to get past phase 1 of the Lich King without losing people to Necrotic Plague.
Hope there is more to this change then is being stated...because as it is now...it's seems like yet another pathetic pvp nerf that carries over into pve...AGAIN.