So for those of you unaware, Valve and Bethesda have come to an agreement to allow Valve to monetize mods for Skyrim on their workshop. To this point as a modder it is almost impossible to profit from your mods directly because they use copy right material. But with Bethesda's blessing and Valve's platform this is now a possibility and many modders have already begun pulling their mods from other free sites to make them exclusive on Steam for all future updates of their mod. If you'd like to know more I suggest watching TotalBiscuit's video on the topic, he does a pretty good job of explaining it.
So bringing this back to WoW... does anyone else think this is just the beginning of whats to come for games and mods? Will other companies begin to sanction the monetization of mod's using their games for a cut of the profit? Could Blizzard come to a similar agreement with a site like Curse and we'd suddenly find that in order to have access to the latest version of Skada we'd need to cough up whatever the mod author deemed adequate?
In my opinion, just like DLCs and micro-transactions, this will catch on. Once video game companies realize they can make coin by doing nothing more than sanctioning other peoples' work, we will see many more games come out with similar arrangements. WoW is a bit of a trickier subject, the game has already been out for 10 years and has a subscription.
So what do people think? Will we be seeing cash for mods some time in the future?