Sweet spells given to rogues and they still whine :
i can't tell you're sarcastic or an idiot.Originally Posted by Shorteh
ROFLOriginally Posted by LittleMissSwift
These changes, with the possible exception of smoke bomb, are the most retarded things that Blizzard has ever done for the rogue class. We are a class based on stealth - based on careful manipulation of our surroundings, using the threat and overbearing nature of our teammates and raid mates to allow us to smash into our enemies with a tactile precision. These changes seems to aim rogues all down the path of what we now call a combat rogue - everything seems to point towards making us fill the old position of fury warriors.... just dual wielding DPS classes that don't do anything but spam abilities and try to stay alive as long as we can. This is a one dimentional style of play that frankly, I find offensive as a long time rogue player.
Blizzard, GTFO. I'm going to go level a mage, at least there invisibility is cool. Or maybe I'll go play my warrior, since they don't have to do stealth at all, and are much better at standing there and clubbing things.
Terrible ideas. If this is all Blizzard does for rogues in Cata, I will certainly not be playing mine.
So they're removing combat daggers completely?
Because we don't want these abilities. We don't want to be warriors. We want to be fucking ROGUES.Originally Posted by Waterisbest
Ha! That'd be so great to see, lol.Originally Posted by Skoro
The thing that everyone doesnt realise is that they'll for sure add some new sort of unique damage ability in beta at least , remember this is only preview , do you guys really think all we are gonna get in cataclysm is ccs and defensive cooldowns? dont think so...Originally Posted by Jhagadurn
Now i see where priests Leap of faith has use for in pvp!
Now i see where priests Leap of faith has use for in pvp!
Furthermore interesting.... why would rogues in cata ever want to use daggers? If they remove the limitations weapon limitations of every ability (except back stab, but screw back stab...), then why is assassination going to want to use daggers more than swords or axes? There was no information regarding giving additional haste or damage for using daggers under the assassination mastery.... it looks like Rogues will be forced into using axes and swords once again as well, further pushing us to be a pseudo fury warrior....
LAME.
Damn brutal first post.Originally Posted by Jhagadurn
Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well
Technically, all of these changes still coincide with their original description. Maybe smoke cloud will work better than vanish though, we can only hope...
I wonder if you can use a smoke bomb to separate your enemy from their healer?
As far as using smoke bomb to help AOE the trash. I mean you could do that, if the trash doesn't eat your tank alive.
I also wonder if smoke bomb is at your feat, or is targetable?
Do you know how PvE and boss fights will be in Cata? Things like smoke bomb might have plenty of useful aspects then.Originally Posted by Dark Side
I just hope they end up scrapping smoke bomb and giving us an offensive ability that can be used for pve and pvp.... crazy idea I know.
Probably going to level my priest to 85 first unless they end up adding something unique like the Sham 85 ability. So far only two classes have received a genuinely awesome ability.
Edit: Maybe not scrap smoke bomb since it is a cool ability just not for pve