I run ICC on my main with guild, but on my myriad array of alts, I pug this place. I'm not the type of person to get mad about raiding. I, instead, find horrible runs to be hilarious.
Last night, about 3 am server time, I joined a 10 man pug on my resto druid. My druid has about a 2930 wow-heroes, nothing too special. Good for my worst geared alt, good enough for ICC 10 man. I also had a guildie join on an alt, a slightly undergeared warrior tank (actually he's dps but agreed to tank, so he was very unfamiliar with tanking the place).
First, we have dps face pulling all kinds of pats during the Marrowgar trash. We don't wipe, but we come very close. So close that only a couple people were left standing. This was a bit worrying. When we told the MT, a pally tank, to face the caster mobs away from the group, he nerd raged on us. Even more worrying.
We down Marrowgar very smoothly for such a group, but myself and the sole other healer, a paladin healer, were busting our asses healing all the avoidable damage that people were taking. A bit strenuous, but I definitely prefer healing a fight that's in question over a fight where I zone out due to boredom. About this time I noticed the raid leader was awful. He was a warlock in a mix of PVP gear and heroic gear that was pushing about... oh, 1700 dps. Don't know how that's possible, but I don't have a warlock. My mage in that level of gear would've at least been pushing 4k.
Deathwhisper, well, it wasn't pretty. In fact it was incredibly sloppy. Phase 1 had a lot of ridiculous tank healing because they kept getting hit by the mutated adds, and even worse, the dps was so slow that nearly every add was transformed. Phase 2, soon as Deathwhisper's shield was down the rogue died. I battle rezzed him but people kept dying due to standing in D&D or getting hit by ghosts. Pretty standard for a pug. The worst was yet to come.
Lootship was a fight that I thought was pretty much free loot. Wiped twice due to an inexperienced tank dying almost immediately to Muradin. Went out of range, then got a huge stack of axes for the first wipe. Second wipe, just jumped way too soon and ate a facefull of stacked boss rage. Switched the tanks around and cleared the fight, only to meet the HARDEST BOSS OF ALL TIME.
Saurfang. Our group had two arcane mages, one warlock (doing a consistent 1700 dps, at least he was consistent), two rogues, and a death knight for dps. Before we engage, we explain to the warlock that he needs to stay at least 10 yards from the other players. He moves around, stands on random people, until we start yelling at him to move away. He does...
The fight starts, the warlock immediately runs DIRECTLY ON TOP OF ME. I move and dance around while he FOLLOWS ME. Then, neither beast was slowed until the DK turned around and chained one of them. The other was just chasing people around left and right. Both beasts were pretty much tanked, so I was healing my ass off. I had to shift to caster and root these suckers, it was just bad.
Saurfang's first mark went out at about 80%. His second went out about 60% and by then, things were too out of hand. I come back after the wipe and ask the mages to cast slow on the beasts. Neither mage had slow, even though they were arcane. They said no PVE spec for an arcane mage would have that ability so I told them to armory my mage, a mage that can do about 7k dps on 10 man Saurfang (nothing special, decent for an alt I've only had at 80 for a few weeks) whereas those slackers could barely push 4k. I have slow, seems to be useful enough to spend a talent point on. So, with no reliable snares, no reliable ranged dps, a warlock pushing 1700 dps... I left. First time I haven't downed Saurfang in a pug in weeks, although wiping twice on lootship made me almost die laughing so I wasn't feeling it that much at that point.
ICC 10 man normal mode is DAMN HARD SON