Muqq didn't get a world first. He's butthurt and is only trying to downplay Paragon's greatness. :Originally Posted by Memory
Muqq didn't get a world first. He's butthurt and is only trying to downplay Paragon's greatness. :Originally Posted by Memory
Uh no, even from just the 10 man it's not just bigger numbers. The fight in PHASE 3 is MUCH MUCH different. There are bombs that spawn that the WHOLE raid has to dodge. A slight movement error can cause a wipe. More than that, it's a much different fight then Normal but things still remain. Yogg 0 was not that much different besides phase 3 with all you had to do was place adds with a hunter kiting and get some locks and burn the boss.Originally Posted by Offhand
And bigger numbers, what was Muru about? The insane DPS and Healing you needed from that fight, or else it sounds pretty lack luster too. Same with Twin Edners you needed big numbers for healing
And where does he say this?Originally Posted by Memory
Given that though, HM LK is a long fight and can get pretty boring. It's no FF imo in terms of fun.
Is this a joke? Did you not read anything in my original post?Originally Posted by Offhand
Phase 1:
Shadow traps and bigger infest damage - negligible at best in terms of difficulty.
Phase 2:
More hp on valkyrs plus they don't die but continue to bombard the raid during the phase, increasing healing needed dramatically during infest. You can kill them but doing so makes the enrage timer more difficult to deal with so it's better to ignore them and have a tank aggro them.
Phase 3:
Due to the dps requirements to kill the LK before the enrage the vile spirits are completely ignored, and kited then blown up by a tank or paladin using bubble. It's an increased dps requirement as you say, but making the phase much more technically difficult. This part is comparable to yogg+0, if this is all that was different in phase 3 I'd agree with you, however...
Frostmourne room completely revamped, everyone's ported in and during the stun that they're ported in take damage to the point if they're not above 60% hp they'll die. In the room they take a ticking shadow damage aura that's 'more healing required' as you say yet needed aura mastery used on cool down to assist healers. Constant kiting to avoid the vile spirits that actually need to die in this situation as well as avoiding bombs that are left on the ground that can be difficult to see. Plus the practically instantaneous cast of defile upon leaving the room that requires decent coordination in order to avoid.
So yea... completely just increased numbers, so again tell me how this fight compares to yogg+0 and how there's nothing technically difficult about it.
http://www.ensidia.com/forum_topic.p...topic_id=29620 (bottom)Originally Posted by Holyhands
You're replying to those 'dime a dozen' forumers, the one's who complain about how LK25HC isn't "much different or much more difficult" yet they've barely tackled normal mode Arthas, let alone tried his hard mode.Originally Posted by sicness
I must say that this is actually true. We're at Lich King HC as well, and we are lucky we have 4-6 paladins every night in our guild. And we still barely make it to phase 2. It is insanely tuned, that's all to it. People die because of insane damage. If the lich king doesn't go down to 70% fast, the tank is getting oneshot due to stacks. Blow everything to get as far as possible, that's what the encounter is about for a LOT of guilds atm. That's why they add the buff over time. To make it easier. For us, right now, it's just to learn some of the hard mode mechanics in the start and we don't use all our attempts at him, simply because there's no point. We can't make it right now. When we get 5% or 10% more, and geared up even further, we'll give it a shot for realOriginally Posted by mmff4
What I'm saying is that this is not fun. What would be better to do is lower the damage and hp a bit and add more new cool mechanics to make the raid screw up, maybe 2 defiles per time in p2 or something, to trap the raid and stuff, to make tactics work for you raid and stuff..
It's all about numbers atm. :-\
I'm aware, I was just pointing out how blatantly obvious he's wrong because he obviously has no idea of the mechanics of the fight.Originally Posted by Mowg
Please tell me when a hardcore guild has whined at blizzard because an encounter wasnt fun? what they want is difficulty or in other words a good challenge.Originally Posted by Khanjin
Ensidia is downrating the fight because they didnt get the world first on it and it is as simple as that. Muqq's comment states that the firefighter fight was the hardest to date when they got it and with the gear they got it.....so in other words if they were fully decked out in hardmode gear like they were doing for 25 HCLK they would have had a much easier job with it.
Lich king fight from what i've seen and what i've read seems to be the hardest fight in the game with the tools given to do it. paragon pulled it off a couple of weeks before (which means less gear) any other guild and they did it with the 5% buff not the 10%. this fight is the most challenging and requires the most perfection out of any fight i've witnessed in this game and that is the end of that.
and to everyone complaining about the stacking of paladins correct me if im wrong but did swp require the stacking of shamans??? and everyone acclaims that swp was the greatest raid ever put into the game so why is it when a similar composition set up is required from hard mode lich king everyone bitches about it??
"Didn't we have some fun...though? Remember when the platform was sliding into the fire pit and I said 'Goodbye' and you were like 'No way' and then I was all 'We pretended we were going to murder you'......that was great"
Read my above post, it's hardly a 'numbers increase' and solely that. There are mechanics designed to make you cause less dps on the boss as well as consider different strats to maximize dps time on him. I mean what you guys are saying is like saying yogg+0 is 'just a numbers increase', think about it when it has less new mechanics than LK does.Originally Posted by Khanjin
Regarding the original topic, i do not believe one should really analyze that statement word for word, since it seems to be translated with a google translater and, at least to me, does not really make much sense at all. Maybe if someone with actual knowledge of the language could translate it so that one can really see what they said or not, you can talk about it.
The problem could also be my incomplete grasp of the english language, but i would not really try to look at that statement that has been translated through two languages to reach too critically. They could have also described how to make fish soup.
Originally Posted by OffhandCompared to Vanilla, this game is 100x more developed as we perceive it. I'm not even sure what you're referring to here. It was difficult to balance an entirely new class, with a new energy system, and an overall new experience. I actually give props to Blizzard for giving death knights a chance to have 3 different dps trees and 3 tank trees and balancing them relatively well.Originally Posted by Offhand
Did you just say WotLK needed daily grind? Unless you're referring to running raids multiple times for gear, and, MY GOD, the horrrrible one heroic per day, the overall "grind" would, in my opinion, be worse in BC. Going through outdated raids over and over and over again was such a grind.Originally Posted by Offhand
If you want harder fights this tier, turn off your goddamn buff. Simple as that this tier. The difficult of fights is partly personal opinion and too affected by bias.
You don't do hardmodes at all, do you? Either that, or you just decide to wait until you overgear an encounter until you try it. If you don't believe there are difficult fights this tier, you are sadly, sadly wrong.Originally Posted by Offhand
This data came from WoWProgress, which analyzes ~51,000 guilds progressing through 10man and 25man ICC.
On 25 man, 6.5% of guilds have killed normal mode lich king. But, some guilds are strictly 10man. Ready for this?
We are 2 months into the full-fledged ICC, all bosses available. In the total amount of guilds that have successfully downed 25 man Marrowgar, 9.5% have also downed the lich king. Normal mode. 10% of the guilds have even entered heroic mode icecrown citadel. 2% of guilds who have downed 25 man normal Marrowgar have also downed 25 man heroic putricide, and around the same for Sindragosa. And, finally, with Premonition and Irae AoD achieving 25 man heroic lich king kills just this week, 0.2% of guilds who have downed Marrowgar 25 man normal have killed 25 man heroic lich king. THIS IS TWO MONTHS INTO THE DAMN RAID!!
That not enough of a "challenge" for you? Turn off the buff and do all this. Get back to me when 25 man heroic lich king is dead.
And, yes, it is getting them thousands and thousands of new raiders, because it is a lot easier to get into ICC from 80 than it was from 70 into Sunwell.
"Too many people have opinions on things they know nothing about. The more ignorant they are, the more opinions they have."
-Thomas Hildern
Like you said, trivial change.Originally Posted by sicness
Valkyrs have 2x the hp, but you only dps them down to 50%; no change. You have OT keep the valkyrs on them between grabs; trivial change. Infest does a ton more damage; numbers increase.Phase 2:
More hp on valkyrs plus they don't die but continue to bombard the raid during the phase, increasing healing needed dramatically during infest. You can kill them but doing so makes the enrage timer more difficult to deal with so it's better to ignore them and have a tank aggro them.
Vile spirits were ignored and blown up by a tank by most guilds in easy mode too; no change.Phase 3:
Due to the dps requirements to kill the LK before the enrage the vile spirits are completely ignored, and kited then blown up by a tank or paladin using bubble. It's an increased dps requirement as you say, but making the phase much more technically difficult. This part is comparable to yogg+0, if this is all that was different in phase 3 I'd agree with you, however...
The only real change to the encounter, nothing really special though.Frostmourne room completely revamped, everyone's ported in and during the stun that they're ported in take damage to the point if they're not above 60% hp they'll die. In the room they take a ticking shadow damage aura that's 'more healing required' as you say yet needed aura mastery used on cool down to assist healers. Constant kiting to avoid the vile spirits that actually need to die in this situation as well as avoiding bombs that are left on the ground that can be difficult to see.
So as you can see, the difference is pretty much purely a numbers increase. Everything does a ton more damage and your raid has to do a ton more dps. It's the numbers increase that makes you wipe endlessly on this encounter, not the trivial changes to the mechanics.
Good to see detailed analysis of this.
Thanks.
this! and thats why its lackluster or what ever... it may be hardest fight but boring 15min...Originally Posted by LeperHerring
Yogg was a fun fight. Lich King was also very fun. They are similar in terms of difficulty and enjoyment.
so basically the fact that more of the guilds who have done Heroic lich king 25 man arent impressed with it means they're jelous. but if paragon say its the hardest encounter ever they cant just be making themself look better by having world first on what they claim is "the hardest" ever fight. Good logic from mmo-champion posters!
Most hard modes are just a few minor tactic changes and bigger numbers thats why hard modes is such a bad idea cause progress just feels like going in loops.
Things can be hard and lackluster, imagine walking to work instead of driving. Arriving at work would both be lackluster and hard. This pretty much sums up heroic raids
Originally Posted by Avatar
99% hu? So you think that 1% of all the community that plays wil never see LK HM? Thats great dude, have you even done any of the ICC25 HM's? Its only Sindragosa, Putricide that are really hard, rest are JKROFL.