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  1. #361

    Re: Cataclysm Raid Progression Refinements

    This is just the next step of laziness for Blizzard. They don't want to make 2 different sets off loot for each boss anymore. Guess I can raid on my DK finally.

  2. #362
    Keyboard Turner
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    Re: Cataclysm Raid Progression Refinements

    All the bitch babies need to stop their whining. 10m is getting harder meaning they're putting it closer in difficulty to 25m's, no where did they say, "We're nerfing 25m's to a 10m's capacity". Loot is going to be equivalent in 10 and 25, and as I see it, that's a win-win. I'm fine with the same raid lockout as well, if you raid as much as you bitch then you know as well as I that you get sick of the same bullshit, 10 & 25 normal AND heroic for EACH character you have on a realm, makes you kind of sick of that particular raid real fast doesn't it? That equates to 4 raids per character in a single week, and I have 6 80's so I know. They're making MULTIPLE raids for the beginning tier progression if you read properly which most of you didn't, went straight to the shit you thought was bad and bitched based on that. Raid gates are a good step for the noobs to learn fights, with the way shit is now everyone gets gear and doesn't know the basics of raiding, this is going to be their tutorial which in the long run benefits the hardcore so they can progress well high end. If you think this shit is becoming to easy they still have heroic modes so go try that shit and quit your bitching, nuff said. Trolls and flame welcome.

  3. #363

    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by CaptainArlong
    FINALLY. While I don't like 10-man and 25-man dropping the exact same loot, I do believe 10-man Heroics should be given better rewards. It's stupid that they don't right now, considering Heroic is the hard mode version of a fight, and there's far less room for error in a 10-man. 1 person dying in a Heroic 10-man is equal to 3-4 people dying in a 25-man.
    Its 10 man, its easier. If people are dying in your 10 mans, you should all wear football helmets while playing.

    So no you shouldn't be rewarded.

  4. #364
    Stood in the Fire Switchshot's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Amazing changes!!! Now 25 guilds can get loot at more per drop (meaning gearing more people per run) at the same difficulty as 10s. So stop crying saying harder raids for same loot, it will be the same difficulty, and now 10-man prefered players like myself can enjoy getting on par loot!

  5. #365

    Re: Cataclysm Raid Progression Refinements

    Start thinking on a name for my second rogue for the 10man content.

  6. #366
    The Lightbringer Tharkkun's Avatar
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    Re: Cataclysm Raid Progression Refinements

    25m raiders have been rolling 10m's with their 25man loot and chest beating since WOTLK came out. This means no more overgearing an encounter and actually beating
    it on technique now. Sounds interesting.

    --------------------------------------------------------------------------------
    Essentia@Cho'gall of Inebriated Raiding.
    http://us.battle.net/wow/en/characte...ssentia/simple

  7. #367

    Re: Cataclysm Raid Progression Refinements

    "OMG iLevel"... I've always known about the concept of ilevel but long ago in vanilla and burning crusade, we went by another method of judging upgrades... KNOW YOUR CLASS. I am proud to use gearscore to low standards and rule out the people with shitty gear for whatever I'm doing, but serious raids also go by inspection or armory.

    Very torn, yet another "Is blizzard a genious, or an idiot?" moment with implementation. If 10==25 then they need to make some big perks to 25. 2-3 drops in 10man, 6-8 drops in 25? 10g per person in 10, 50g per person in 25? 3 badges in 10, 9 badges in 25?

    Stuff like this is what can keep 25 raids alive and healthy. Just because it's the same loot does not mean there are no perks to raiding in larger groups. If you sit there saying "omg this emblem item is perfectly designed for my class, I need 200 to get it" your going to want to get it as soon as possible. Regarding difficulty and the fact that 10mans are easier to build, teach, and are generally more forgiving (and that's not a theory).. well we'll have to see for ourselves, I know a lot of people currently take for granted 10 man raids because everyone inside walks around with better quality gear.

    What this WILL bring about is the death of 20,000 random pug groups. "NO, I won't go to your raid because I have a guild run." "NO, I'm saved!".

  8. #368

    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by PrettyBiased
    Gear is content.
    You know what I mean. Why will these changes kill the fun of 25 man? If they're equal in design, then it'll be equal fun and you'll have the decision to play with many people (25man) or less people (10man).

    TBH i think many ppl look at the ilvl rather than the raiding experience. How sad is that. Addicted to pixel stuff.
    "On the internet men are men, women are men and the children are police officers"

  9. #369

    Re: Cataclysm Raid Progression Refinements

    AWESOME.

    No more 7 day raid schedules and feeling obligated to do 10 man!

  10. #370
    Herald of the Titans Snes's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by PrettyBiased
    Gear is content.
    Extrapolative thinking fail.

  11. #371

    Re: Cataclysm Raid Progression Refinements

    First off i like these changes, saying that as a 25 man raider, but i do wonder if they will merge 10 and 25 mans achis with this?
    Also i bet you only will be able to get realm firsts via 25 man raiding.

  12. #372

    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by Downwithopp
    Its 10 man, its easier. If people are dying in your 10 mans, you should all wear football helmets while playing.

    So no you shouldn't be rewarded.
    yeah and I'm sure you're any good at the game, too. how's keyboard turning working out for you? still PUGing ICC and having trouble with anything beyond the first 4?

    don't worry one day you'll shine.

  13. #373

    Re: Cataclysm Raid Progression Refinements

    I sooooo hope this will get many hardcore, elitist, vanilla-praising jerks finally out of the game. If you dislike changes so much and keep threating to /wowquit each change Blizz makes -> DO IT! Don't let us stop you! Quit already, and let us have some fun without your bullshit.

  14. #374

    Re: Cataclysm Raid Progression Refinements

    Not sure if I like this idea or not, but I'll see in the future how it's gunna work out.

  15. #375

    Re: Cataclysm Raid Progression Refinements

    I welcome this change. There's loads of people crying about how this is the end of wow and how they'll just have to afk for a whole week. Blizz is probably just going to give us more content to work on instead of grinding the same instance for ages which is frustrating. 10 mans and 25 mans dropping balanced amounts of gear equals faster gearing in my mind. And if you find raiding in a 10man so beneath you, then just do the 25man version and the heroic modes, those aren't going away after all. Let's just see what'll happen before slitting wrists :I

    MainTankasin - Consular/Inquisitor Tanking

  16. #376

    Re: Cataclysm Raid Progression Refinements

    Impersonation of the average MMO-Champion forum QQer.

    "I AM COMPLETELY GOING TO IGNORE HALF OF THE POST. I AM CHANNELING MY NEGATIVITY. WHAT, SHARED LOCKOUTS? THAT'S BULLSHIT! I AM TOTALLY NOT GOING TO READ THE PART WHERE THEY TALK ABOUT MULTIPLE DIFFERENT RAID INSTANCES, THAT'S STOOPID. I'M JUST GOING TO WHINE THAT I'LL BE BORED FOR THE REST OF THE WEEK BECAUSE OBVIOUSLY MY GUILD WON'T BOTHER GOING TO MULTIPLE FUCKING RAIDS WITHIN ONE WEEK. THAT'S STOOOOOPID."
    DEAL WITH IT.

  17. #377

    Re: Cataclysm Raid Progression Refinements

    I find it funny how people always try to make the "end of the world" argument. 25-Man raiding is not going to end because of these changes. Several people here discount the fact that there is more Gold and more loot available to the 25 Man raids which will still make this the preferred raid style for large guilds since they will gear up faster and make more gold in the process. Another benefit of 25M is you are more likely to see that drop you have been waiting for like a new shield or trinket and you wont have to get mad that it never drops.

    Let me translate these changes:

    - We want to lower the amount of tokens players feel they need to grind out.

    - We want players who do not have a 4-6 hour chunk of time to still be able raid and have fun.

    - We don't want players to spend all their time raiding at the start of Cataclysm so they have time to level alts and experience the "New" Azeroth. (after all this is a massive revamp of the old world).

    - There are still hardmodes which will still offer better gear for skilled players.

    - Many 25-M raiding guild would create 1-3 groups of 10M raids and use the 10M encounters to learn fights. This puts pressure on players that want to raid with a large group to do the raid 2 times a week and as previously stated we want players to have more time available to play alts to experience all the new content without feeling the pressure from the guild to raid.



    *This is how I interpreted the post....

  18. #378

    Re: Cataclysm Raid Progression Refinements

    YEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    Quote Originally Posted by papey
    sounds like a balancing nightmare, but if they pull it off then its all good
    true, but that's why they're giving important spells to more than once class, like a heroism/bloodlust for mages.

    Tbh, this will mean though that barely anyone will raid 25 man anymore, considering the increased amount of dedication and teamwork u need. IDC tho, the more casual the better for me. Casual = fun

  19. #379

    Re: Cataclysm Raid Progression Refinements

    Oh just to mention, this will stop facerolling 10man content in 25man gear. Bosses "tuned" for gear means how much tank damage happens and how much healing and dps is needed to beat the encounter, it's purely a gear factor. No boss except Deathwhisper has any more complicated mechanics in Icc on 25 than 10.

    And don't say you're so pro because you raid 25, I know so many people getting carried in 25 mans, doing sub par dps, but they hide in the crowd. And yeah, those who farm "storming the citadel (25 man)" are usually people who never managed to kill Putricide, Blood Princes or Sindragosa on 10 man, if 10 mans are so easy and they're so pro because they have "storming the citadel (25 man)" achiev why aren't they Kingslayers (10 man) already?

    P.S. Guys who cancel their accounts now:
    bye bye you won't be missed elitist tarts.

  20. #380

    Re: Cataclysm Raid Progression Refinements


    I LIKE IT


    Becouse there is NO reason to not like it


    WOTLK brings us raids with 10, 25, 10hc, 25hc, I do belive that was the reason why we got so shity amount of raid contents in WOTLK couse blizz was sure that the fact we can do in many ways 1 raid will be equale to 2 raids in one way

    NOW blizz is... mixing Vanilla, BC and WOTLK

    Bc- lots of small amount of bosses raids
    WOTLK - hc and chance to do raid in 25 OR 10
    Vanilla - becouse its gonna acually bring us raids that can be done 1time per week couse, not everyone gonna do HC.

    I DO belive that blizz really wants to bring us mooore raid contents, If that soo that would be great (+ they should redone all azeroth 5man from 1-60 and add them as 85 HC ver next to those from 80-85) that would be a lot of new stuff to do.....

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