Originally Posted by
Brickwall
@Hypernetic
In WOTLK you already have this issues with all group quests in high level areas which require 3+ people to finish (i'm talking about quest that are labeled as 5 man). Nowadays even in high populated servers, people tend to skip more rewarding quest chains and head straight to heroics for better gear. How many times have i seen people looking for help with icecrown group quests while mining... Introducing PQ wouldn't change situation anyways. In WoW terms, PQ should be on same difficulty as 3 to 5 man quest, except maybe hard ones which would require 10 people max, or some epic ones for 15-ish people.
Actually there are 2 similar concepts in WoW already for this. On very large scale, you have war efforts for war of shifting sands (where small personal effort is for greater cause), and small scale you have nagrand/zul'drak arena which isn't repeatable though, but involves going through several stages for end prize. I'm more for small concept type.
Imagine repeatable nagrand/zul'drak where end price isn't always blue item, instead it's 80% time green, 20% blue and you can repeat it.
PQ should never, ever, be mandatory, instead it is nice addition to leveling expirience + chance to get some good loot outside the instances.
Number PQ per zone should be 2-3, most of the time they should be on smaller scale so 2-3 people can complete them, there could be some epic ones that require more people to complete.