Originally Posted by
Minimach
Judgement >DS > CS > HoW > Consecrate > Exorcism > Holy Wrath
Judgement, our hardest hitting ability, refreshes 1/4th of our base mana. (yay for doing alot of damage, and not going oom)
Divine Storm, with 2 piece t10 is has become "about" a 6 second cool down. it hits hard, and the more you have it on cool down, the more the 2 piece can proc.
Crusader Strike, tiny 4 second cool down, hits like a sissy girl but used constantly over time with its tiny cool down, it does decent damage.
Hammer of Wrath, pretty much a guaranteed crit, good to throw in when the boss is under 20%
Consecrate, better then exorcism, and glyphed, it helps maintain mana and smooths out the rotation.
Exorcism, hits for a decent amount, but with such a long cool down, not justifiable to throw ahead of much else.
Holy Wrath, rarely used, but Ive found spare moments where I can sneak one in. Still hits for 4-6k single target, but huge cool down. You'd be better off using this global cool down to hit divine plea.
Of course there are many occasions where I deviate from this rotation.
IE: i put crusader strike in front of divine storm at the beginning of the fight because of my 264 libram, but once I hit 5 stacks of "formidable"(libram buff name), divine storm's priority skips ahead of crusader strike. Also, there are plenty of times you'd want to hit crusader strike first when running back to a boss from adds to not let your 5 stacks of formidable fall off.