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  1. #1

    Resto Druid Help

    I was hoping someone on here could help out my Resto Druid. Here is the armory... http://www.wowarmory.com/character-s...Iron&cn=Swilly

    My main concern is that I spec'd into CF to try and reach the haste soft cap but it seems like my healing went down.

    Any other suggestions would be helpful.

  2. #2

    Re: Resto Druid Help

    i think haste is overrated in general, and 3 talent points for 3% haste is a waste. imo.

  3. #3

    Re: Resto Druid Help

    You really haven't answered his question. And declaring 3% haste overrated is like declaring 3% spell power overrated.

    Swilly, what do you mean when you say your healing went down?
    Are you lower on every fight? Is your guild bringing different healers to fights that you were generally higher on?
    What talents did you give up to get CF?
    Do you do mostly 10 or 25 man content?
    Are you doing mostly current content (ICC) or old content (ToC)?

    Keep in mind that your healing cannot remain static. You may overheal more on some nights because the raid is taking less damage or because other healers are getting their heals in before you.

  4. #4

    Re: Resto Druid Help

    Well depending on a few things, but lets take this one step at a time to improve your healing with the CF spec.

    The reason druids want to get to or above the haste cap is to reach the global cooldown so that we can get our hots on as many people as possible before having to reapply. That said, if you are only healing 10 man's, then getting to the 1s gcd is probably something you need to worry less about until you start running 25 man content as you only have 10 people to maintain hot's on. In 10 mans, I only roll with about 680 haste. 25 mans I am capped at 904 haste (without the CF spec).

    Now your healing style and who you heal with is going to have a lot to do with the numbers you see on recount. If you blanket the raid with Rejuv/WG on a fight like Gormok where the damage is direct - and only 2 to 7 people are taking damage at any given time and you are rolling with a holy pally (holy light spec'd) and a holy priest - the druid's numbers are going to be lower. The paladin is going to be spamming holy light on the tanks, and when he does the stomp, the priest is going to use Circle of Healing and Prayer of Mending leaving you nothing much left to heal. In a fight like that know that you are only there to back that priest and paladin up should they get silenced or die - and maintain your hots on the tank/melee just in case that does happen. It might not show like you are doing much on recount, but you are.

    Lets take a look at your gear. First thing I see is that you are gemming pure haste. Most of your haste should be coming from your gear - not from gems. The gems that you do gem for haste, should be SP/Haste, not just haste. With 5 20 haste gems, you only get 100 haste, with 5 12 sp, 10 haste gems you get 50 haste, and 60 sp. 60 spellpower and 50 haste will go a lot further (SP has a greater coefficient then haste for druids) then just having an extra 100 haste. That 50 haste you lose? Go farm some heroics and get the Band of the Invoker from the Triumph vendor and replace the heartmenders circle, no haste lost.

    Get the 4p t9 until you can get at least a 2p t10 - and as soon as you can get the chest from the Frost emblem vendor (Spruce and Fur).

    Replace the Talisman of Resurgence with Je'Tze's Bell (In AH for ~1000g) or Solace. In my opinion trinket slots for druids should be sp/mp5 based trinkets. It is the only place we really get MP5 from unless we are going to stack Spirit when gemming, which needs to goto haste or spellpower. Getting the most MP5 as we can from trinkets just makes the most sense with me, which is why I suggested the trinkets I did.

    Now on to your spec/glyphs:

    Ill touch on glyphs first, as these are mainly going to depend on what you are healing, and how you heal.

    If you spam nourish a lot, this is going to account for 99.9% of any mana issues you are having. Stop it. Nourish is a spell that is used in place of Regrowth as long as you have regrowth rolling. If you don't, use regrowth. Regrowth has essentially the same cast time as nourish, but it leaves a pretty long hot on the target. Some people will say "But what if they need a big heal?". I reply "Regrowth is a big heal, and if they need any more then that regrowth allows me to swiftmend right after, if that's still not enough then either the person taking the damage is doing something wrong, or I am way under geared for this content."

    Swiftmend should be your goto 'tank needs a big heal now' spell. If in the short term you are stuck healing the spike damage that person is tanking, then put your hots on the target and maintain them, and Nourish/let Lifebloom bloom when they need a big heal. Swiftmend is an instant cast that hits hard with a very short cooldown. Glyphing for Swiftmend = win.

    Rapid Rejuvenation is going to depend on the raid size you are healing and the damage being dealt. On a fight like Twins where there is constant raid damage, this glyph will be optimal for a 10 man raid. However in a 25 man raid this becomes less optimal because you cannot keep your hots up on more then 12 people. In this case replacing RR with Wild Growth is going to benefit you more. If you do both, keep a stack of both glyphs with you so you can swap them out as the situation presents itself.

    Now glyph of nourish. This is probably going to get me a few "Boo's" but really, I don't care. Replace it with Glyph of Regrowth or Glyph of Rejuvenation.

    Spec:

    Tranquil spirit is 0/5, while subtlety is at 3/3. Do you really pull that much aggro? Take a point out of subtlety and put it into tranquil spirit.

    This is completely optional, and its going to be a ballsy call for you to make. But we are playing on assumptions. I am going to assume you are having mana issues based on your int trinket, and that you really like nourish. So instead of putting 3 points into Revitalize, you are going to put those 3 points into tranquil spirit. With 4/5 in tranquil spirit the mana cost of nourish is reduced by 8%, meaning its not so much of a mana hog anymore. Play with these 2 talents and see what works best for you. Going 2/3 in revitalize and 2/5 in tranquil spirit may be all you need to even out your use of nourish. You can get even more crazy and put 1 in living seed and 1 in revitalize ^_^.

    Here is a link to that spec: http://www.wowhead.com/talent#0VGzu0hZZf0fuwuxVuV0sVo

    From what I can see the rest is basically going to be gear choices. Get your haste from gear rather then gemming 20 haste gems, and learn your roll in raids and you should be fine. Not everyone that takes damage is going to die, and not everyone that takes damage (unless you are solo healing) is going to be your responsibility to heal. On a fight like the Lich King, or even General Vezex mana is going to be a big concern for all of the healers. My guild healers had to learn their rolls on that fight (Lich King) and allow each other to do their jobs so we can conserve mana for phase 3. Once we figured out who was going to be responsible for what damage, it was smooth sailing from there.

  5. #5
    Deleted

    Re: Resto Druid Help

    To above poster and OP; go 3/3 revitalize.

    It's an unique buff that imo every 25 and problably 10man raid should have. Okay, it don't sound that nice, but if you're progressing through icc10 every single dps counts

    for non-tankhealers I don't see the point in living seed. I only use nourish or regrowth to top of a guy on low hp.

    Buri belive it's alot about personal referance

  6. #6

    Re: Resto Druid Help

    Quote Originally Posted by Robinhoodexe
    To above poster and OP; go 3/3 revitalize.

    It's an unique buff that imo every 25 and problably 10man raid should have. Okay, it don't sound that nice, but if you're progressing through icc10 every single dps counts

    for non-tankhealers I don't see the point in living seed. I only use nourish or regrowth to top of a guy on low hp.

    Buri belive it's alot about personal referance
    I have to disagree. 3/3 revitalize for a person having issues keeping his numbers up isn't going to do much good. Sure while he has mana Revitalize is nice, but when he runs out of mana that revitalize is no longer there. Then what? This is why I told him to play with it and see what works for him.

  7. #7
    Deleted

    Re: Resto Druid Help

    I have to disagree. 3/3 revitalize for a person having issues keeping his numbers up isn't going to do much good. Sure while he has mana Revitalize is nice, but when he runs out of mana that revitalize is no longer there. Then what? This is why I told him to play with it and see what works for him.
    I don't see why dropping revitalize should help a guy keeping his numbers up...? I mean, IMO living seed sucks if you're speccing into CF

  8. #8

    Re: Resto Druid Help

    I used to have the CF resto druid spec, but the thing is, imo, 3 points for 3% haste is a waste, and you also spend one extra point on the balance tree in order to reach it. I think that if the cast time of your nourish spell is around 1.2 or 1.3 secs you're doing pretty fine. When I heal, the nature's grace proc is VERY helpful, I just feel as if it understands when you need it ^^ ( I have a 14/0/57) spec. Imo, the bonus healing in the tree spec and the bonus you can sometimes get from living seed are very good as well, they help you much much more than a 3% haste bonus (and a thorns bonus ^^). I used to have your spec, then I switched to this : http://www.wowhead.com/talent#0VG0uZZf0fuduxiuVfsVo
    As for gemming, I'd just switch the +20 haste w/ +12sp/+10haste. And switch the trinket too ^^ I don't think the intel trinket is that good for resto druids. Either get the ICC25 one that loots on deathwhisperer, if i'm not mistaken. Or the one that loots in 5 man normal ToC isn't bad(+500mana proc and +84int), as well as the one in the Halls of Reflection (+11 mana on every healing spells, even hots)
    Well, that's pretty much all the advice I can give. Good luck =)

    EDIT : Sorry, forgot about the ephemeral snowflake nerf, forget about HoR ^^"

  9. #9

    Re: Resto Druid Help

    Now glyph of nourish. This is probably going to get me a few "Boo's" but really, I don't care. Replace it with Glyph of Regrowth or Glyph of Rejuvenation.
    This made me cry. Why would you suggest that :'(

    Glyph of Swiftmend, Glyph of Wild Growth, Glyph of Rapid Rejuvenation IMO =P

  10. #10

    Re: Resto Druid Help

    Quote Originally Posted by Onahail
    This made me cry. Why would you suggest that :'(

    Glyph of Swiftmend, Glyph of Wild Growth, Glyph of Rapid Rejuvenation IMO =P
    Imo, Glyph of Nourish, Rejuvenation and Regrowth are only good if you want your druid to be a tank healer. Which is just not logical.
    Swiftmend is a must
    Wild Growth just owns for raid healing, especially when you have Revitalize. I know, I thought as well to myself "1 target isn't such a big bonus", but it actually is =) I used to have nourish too, but I switch to WG, realizing that nourish is only good when healing tanks.
    Rapid Rejuvenation simply owns as well. It helps A LOT w/ raid healing.

  11. #11

    Re: Resto Druid Help

    ur glyphs should be nourish, swiftmend, and one of the rejuves(power or swiftness), depending on the fight or w/e for ICC since im an inscriptor i bring the mats for a few of both of those and swap em out on fight to increase my healing... and carry the 2 other raid healers...

    as for haste vs sp... just go SP till u break 3k then worry about other shit imo... haste is really overrated and really only makes things worth it once getting more spell power is hard


  12. #12
    Over 9000! Myrrar's Avatar
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    Re: Resto Druid Help

    Haste is not overrated. That seems to be a recurring theme around these forums and is bad advice.

    Look at any druid in end ICC hardmodes. They use Trauma and a lot use 258 braces just to stay haste capped. They will gem haste, use whatever gear they can. Any druid who uses one spec for raid healing will be haste capped on that spec. It may not *seem* like a lot but the extra stats you get will not in any way make up for it. Like I said, it may seem like it will, but SP doesn't scale insanely or anything.

    Having your gcd and nourish capped is most important.

    And if you are so worried about not putting points into CF you need to be getting your haste elseware. If you are capped natures grace is wasted points too since nourish will already be at it's lowest cast time.

    Like I said, just because it may not seem like a lot of stats end game druids know what they are doing.

  13. #13

    Re: Resto Druid Help

    if you use the rapid rejuv glyph natures grace buffs rejuv immensely.

  14. #14
    Over 9000! Myrrar's Avatar
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    Re: Resto Druid Help

    Quote Originally Posted by scorch109
    if you use the rapid rejuv glyph natures grace buffs rejuv immensely.
    Natures grace only affects non periodic casts and only works on spell casts, not igcds. So it won't do anything to rejuv.

  15. #15

    Re: Resto Druid Help

    It affects rejuv if you use rapid rejuv glyph. it'll add another 20% haste on reducing it's length and increasing the speed it ticks.

  16. #16
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    Re: Resto Druid Help

    And in 25s it will end up decreasing your healing. 1st off you will have to be casting nourish or regrowth to have t proc. It procs pretty easily but will only work for 3 seconds and only affect the rejuvs you cast during that time. You will end up rejuving less people and having even less rejuvs and having more of it go to overheal while having to use 3 points that only help that since at haste cap nourish is already as low as it goes.

    10 man, I can see it working since you have so few to rejuv but even then it's another thing to worry about with the majority, and probably what the whole extra 20% give you go to overheal.

    If it affected gcd or when hots crit proc of periodic ticks that would probably change how druids heal completely.

  17. #17

    Re: Resto Druid Help

    It's not something to go out of your way to force a proc. it's something you take advantage of when your swiftmend procs it and such. rather then just calling it wasted points, when if used in certain ways it does increase output.

  18. #18

    Re: Resto Druid Help

    Quote Originally Posted by Myrrar
    And in 25s it will end up decreasing your healing. 1st off you will have to be casting nourish or regrowth to have t proc. It procs pretty easily but will only work for 3 seconds and only affect the rejuvs you cast during that time. You will end up rejuving less people and having even less rejuvs and having more of it go to overheal while having to use 3 points that only help that since at haste cap nourish is already as low as it goes.

    10 man, I can see it working since you have so few to rejuv but even then it's another thing to worry about with the majority, and probably what the whole extra 20% give you go to overheal.

    If it affected gcd or when hots crit proc of periodic ticks that would probably change how druids heal completely.
    Ok I'm sorry but this is the second post you've made that make absolutely NO sense at all. Do you even raid HMs? Just because you have less rejuv's doesn't mean you'll do less healing. Faster rejuvs means it heals it's target quicker, therefore doing MORE healing. Take HM sindragosa for example, I'm constantly throwing up Regrowths on the tanks and Nature's Grace comes in handy here, especially during phase 3 when everything just goes to hell and everyone takes a metric fuckton more damage. Throw a few nourishes/regrowths every once in a while and you have faster healing rejuvs which will help keep more people up.


  19. #19

    Re: Resto Druid Help

    Quote Originally Posted by Onahail
    Just because you have less rejuv's doesn't mean you'll do less healing.
    Um what?

    http://www.worldoflogs.com/reports/q...?s=3630&e=3942

    Thats your healing on BQL 25 Heroic (I am assuming you have the RR Glyph).

    Now here is a lesser geared druid (me) on 25 Normal without the RR Glyph.

    http://www.worldoflogs.com/reports/u...?s=7245&e=7566

    Your healing done:
    2,861,244
    My Healing Done:
    3,358,424

    Notice the difference of almost 1.5m healing done? Thats from your rejuv ticking faster and 50% of it being over heal.

    RR Sucks for 25 mans. Period. There is no argument there and I don't know why people keep trying to argue it. Unless you are main tank healing, or doing something like dreamwalker where you are only healing 1-8 targets, RR is going to be bad.

    The reason being is yes, you can get up and maintain 12-15 rejuvs on the raid with RR and the 4p t10.

    I can get up 18-25 (with the 4p t10 and being haste capped) and maintain a 100% up time on rejuv on the majority of the raid, meaning I can heal 6-10 more people then you can without the glyph. Don't take it personal, I am just trying to steer people in the right direction.


  20. #20

    Re: Resto Druid Help

    I'm not going to argue for either side, but you can't just randomly throw WoL numbers out for BQL and say "I'm better." The numbers on healing have a lot to do with how many other healers you're using and what spec they are.

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