1. #1

    [Holy] Valius or Trauma?

    Hey folks. I'm not sure which to use.... It's actually looking situational. Valius has better overall stats methinks, but Trauma has that nice proc...


    http://www.wowhead.com/item=51798 - Valius, Gavel of the Lightbringer

    http://www.wowhead.com/item=50028 - Trauma


    Anyone got any thoughts on which to use? And why?

    What are the three things a wise man fears?

    The deep of the sea, a moonless night, and the wrath of a patient man.

  2. #2

    Re: [Holy] Valius or Trauma?

    Last I knew, Trauma wasnt good for holy pallys. I'd say the Gavel.
    Quote Originally Posted by ara View Post
    other shaman are in a sort of relationship with the elements.
    Goblins are more like rapists...

  3. #3

    Re: [Holy] Valius or Trauma?

    Yeah dang, I was afraid of that.

    I already had Valius, but I just payed 15 DKP for Trauma. Oh well.
    What are the three things a wise man fears?

    The deep of the sea, a moonless night, and the wrath of a patient man.

  4. #4
    Immortal Ronark's Avatar
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    Re: [Holy] Valius or Trauma?

    Trauma is pretty bad for Paladins.

  5. #5

    Re: [Holy] Valius or Trauma?

    Quote Originally Posted by Ronark
    Trauma is pretty bad for Paladins.
    Yup, seeing paladins with this makes me giggle inside ^^

  6. #6

    Re: [Holy] Valius or Trauma?

    Quote Originally Posted by Sno
    Yup, seeing paladins with this makes me giggle inside ^^
    And from a druid/shaman/priests POV, die a little too :P
    I guess I'm back? Sighhhh....

  7. #7

    Re: [Holy] Valius or Trauma?

    Well the name should be all you need Valius, Garvel of the LIGHTBRINGER, think its meant as a subtle hint would you not say

  8. #8

    Re: [Holy] Valius or Trauma?

    Both those weapons are pretty bad for Paladins. Try to grab Heroic Lockjaw from Rotface 10man HM, its pretty easy fight especially with the 15% buff.
    History of Illumination

    Patch 4.1.0 (2010-10-XX): This talent is gone...
    Patch 3.2.0 (2009-08-04): This talent now returns 30% of the mana cost of the spell instead of 60%.
    Patch 2.1.0 (2007-05-22): This talent now only gives 60% of the mana cost of the critical heal.
    Prior to Patch 2.1.0, Illumination granted a 100% mana gain after a related crit

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