Originally Posted by
Zeuq
There's a couple important points that either haven't come up, or haven't been emphasized
1. PVP is NOT balanced around 1v1.
2. You can't have everything.
The first point is mainly that, all things being equal, one class will often just have more of the tools that work better against another given class. As it's balanced around more Players, a Paladin brings things to the table that a Rogue or Warrior won't, but also needs others to bring things that a Rogue or Warrior otherwise might. As I understand, it's balanced around 3v3 these days; thus, expecting to have the tools to be able to effectively compete against every other class/spec 1v1 defeats the idea behind balancing in this manner.
The second is, compared to Rogues and Warriors, Paladins can't have all the stuns and distance closers that they do, because they have other things, like superior healing abilities, bubble, stuns, etc. If Paladins had the same number of stuns and distance closers, they'd either be ridiculously OP or they'd have to severely nerf or completely remove the those abilities, which then leads to further class homogenization.
Instead, the idea is that you should work with other players and other classes to fill in your weaknesses and use your strengths to fill in theirs. If you have 2 or more other people around you and they can't help you close that gap, even when you're doing your best to do so, then someone is failing, or you just have a really bad team composition.
If you don't like that idea, then you're maybe just playing the wrong class. Not every class can be everything to every person, so if you keep finding you want the class you play to be more like another class, maybe you just need to consider rerolling.