Originally Posted by
Tazienne
Pally : Stuns, Disorient
Warrior : Fear
Priest : Fear
Warlock : Fear
Mage : Poly, Roots, Snare+Run, Stun
Shaman : Hex, Root, Snare+Run
Hunter : Trap, Root, Snare+Run, Disorient, Stun
Rogue : Stun, Disorient, Snare+Run, Vanish, etc, etc, etc...the best
Druid : Cyclone, Stun, Root
Death Knight : Root/Snare+Run, Stun
I'm sorry, what was that? Every class has a escape mechanism now and can use it to get 5 secs to break combat. Just felt the need to point that out.
Probably what you mean to say is that some classes benefit from resetting the fight WAY more than others. Rogues, for example, are masters of resetting a bad fight and making it into one in their favor. A simple fight reset for a Rogue means much more than something like a Warrior breaking combat. Sure the Warrior might get off a bandage or snack on some food, but if he's outmatched, geared, or skilled, its probably not going to change things as much as a Rogue having CDs come back up or getting off another opener when their opponent has already blown their trinket.