Wrong, sorry. AVR did never change the in-game graphics. It did the following:Originally Posted by Muug
1) Get the player's camera position and angle.
2) Get the target's map coordinates
3) Get the player's map coordinates
4) Use trigonometry to calculate where to place a 2D circle in the addon frame plane in order to make it seem as if it were placed in the 3D world. This causes bugs, for example, while looking through a wall.