What is your ideal 10man set up (for WotLK or Cata)? Which class/spec's would YOU choose for the best possible set up?
What is your ideal 10man set up (for WotLK or Cata)? Which class/spec's would YOU choose for the best possible set up?
Tank:
Prot Paladin + kings buff
Feral Druid + 5% Crit
DPS:
MM Hunter + Trueshot aura
Moonkin +5% spell crit
enh Shaman + Totems
Ret Pally + Blessings
Mage + Food
Warlock + Summon stone
Healers:
Resto Druid
Disc Priest
It depends on the boss fight.
LK10 is so favoured for ranged i wouldn't even take any melee.
Edit: Heroic i mean ofc.
My current 10man setup of people I know
Warrior/DK tank
Restodruid/Holy Priest/Holy Paladin
Rogue/Feral druid/Warlock/Elemental Shaman/Ret Paladin
Probably not the best buff setup but I'm willing to bet we work better together than if we'd chosen people for the team by class
10 druids.
^Originally Posted by Wingedtoast
Our 10man setup is:
Tanks: DK/Warrior
Healers: Druid/Disc Priest (and Resto shaman offspec DPS)
DPS: Enh Shaman, 2 Mages, Warlock, DK, Rogue (Muti)
Not the best setup but we cleared everything except LK HC and that due to schedule conflicts. (with bony dragons!)
Tanks ~
Paladin Tank
Feral Tank
DPS ~
Combat Rogue
Marksman Hunter
Arcane Mage
Retribution Paladin
Elemental Shaman ~swing healer
Moonkin ~swing healer
Healers ~
Holy Paladin
Holy Priest
You would have every form of raid buff/debuff besides flat HP buff, commanding shout/blood pact.
You have a swing moonkin/ele for if you need harder raid heals/tank heals.
A good combination of physical and magical damage
Double raid walls with 2 paladins, with 3 bops hands of sac.
2 Brez's and an ankh
Just a very balanced raid group.
Plus if there is one thing I've learned from hardmodes, it's that paladins are overpowered.. regardless of spec
Prot Paladin - AoE tank, Kings / Sanctuary Buff, Improved Devo Aura
Feral Tank - Leader of the Pack, High health tank
Elemental Shaman - Heroism, Mana Spring Totem, Totem of Wrath (SP & Crit), Spell Haste.
Frost Death Knight - Icy Talons, High DPS
Balance Druid - Spell Hit Chance and Increased Spell Damage Taken.
Combat Rogue - Expose Armor
Arcane Mage - Intellect Buff, Free Food.
Shadow Priest - Stamina Buff, Spirit Buff and Replenishment
Holy Paladin - More Paladin Buffs, Best tanks healer imo.
Restoration Shaman or Druid - AoE healing, (Druid giving increased healing done, Resto Shaman, Healing Stream totem on the tanks and Stoneskin Totem.)
It might be interesting to work out the "best" (non-gimped due to crap spec) 10m raid group with as many of the buffs as possible present. Perhaps even taking in the fact that we have various drums/scrolls available.
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
This is a great question to ponder. However, the actual list probably changes at least a little bit (if not significantly) depending on the encounter. For example, disc priest might be the best healer for dealing with infest on heroic LK, while paladins still remain the best MT healers. As a result, you might find less druids/shamans in a heroic LK 10 man group, but they may be the preferred healer in other fights.
Also, as other people have mentioned, bringing good players, and people you know and are comfortable playing with is usually better than bringing a random stranger who fits your "perfect" class setup. It is when people feel forced to deviate from this idea that I feel blizzard has made a mistake. Of course if all of your friends are rogues and DK's, you won't (and shouldn't) be able to make a successful raid with just your friends.
It will be awhile before we know the optimal 10 man setup for cataclysm. With the plans to make 10 man raiding as difficult (and rewarding) as 25, I suspect developers are working to make "perfect" 10 man composition less of an issue. Perhaps they are trimming down the benefits of certain raid buffs to make them seem less mandatory, or they could give certain buffs to more people (they have already announced they are giving a bloodlust-type ability to mages). The idea here isn't to make any class obsolete, it's to ensure that any one class isn't mandatory to succeed in a challenging 10 man raid.
http://www.mmo-wise.com/
I would love to try a raid like this!. Now for real:Originally Posted by Gordoo
Prot/Ret Pally
Feral tank/Feral dps Druid
Elemental/Resto Shaman
Arcane Mage
Marksman Hunter
Frost Death Knight
Shadow/Disc Priest
Fury Warrior or Enhancement Shaman (couldnt decide)
Holy Paladin
Resto/Boomkin Druid
Originally Posted by Gordoo
My 10-man has been this set-up for a long time and I must say I really like it.
Feral tank Druid
Protection Paladin
Resto Druid (With very good Balance offspec gear)
Disc Priest (With very good Shadow offspec gear)
Holy Paladin
Ret Paladin
Marksman Hunter
Enh Shaman
Fire/Arcane Mage
Shadow Priest
No 13% spell damage? Possibly no sunder? You do realize that those are the biggest 2 DPS buffs in the game right?Originally Posted by Olferal
I like this raid setup
Blood Tank
Prot Pally Tank
Disc Healer
Resto Shaman Healer
Demo Lock
Ret Paladin
Fire Mage
Fury Warrior
Balance/Resto Druid
+1 Pure DPS, hunter probably.
The only thing missing really is 4% physical damage and 5% spell haste (resto shaman drops 16% melee haste), so a combat rogue could be substituted for the hunter or another shaman could be brought (possibly substituted for the bal/resto druid).
BTW I would modify this raid as follows based off the current things we know about Cataclysm
Blood Tank
Tank
Disc Healer
Healer
Demo Lock
Ret Paladin
Fire Mage
Fury Warrior
Balance/Resto Druid or Ele/Resto Shaman
+1 Pure DPS, hunter probably.
It's kind of sad, I know they wanted shaman to feel less mandatory, but they took shaman buffs and gave them to specs that already had buffs which earned them a place in my raid. The net result of this and the proposed changes to kings/might/wis/mark of the wild means I can drop my resto shaman and prot paladin. I can't swap out my ret for an enhance because I lose 3% damage so the prot pally gets the axe. Balance and Elemental are pretty interchangeable, but I would need to bring either a feral tank or a prot pally to make the final switch.
Was a guild on my old server called "Druids gone wild".
They did Kara & Mag with only druids. Don't know how it went, though.
Prot Pala / dk as tanks
warlock
mage
shadow priest
ele sham
unholy dk
Resto druid
Holy pala
Resto shaman.
Probably not the best setup and the dk should be moved but this was the setup I raided a lot with and had some great progress :P so therefor my Ideal 10man grp