Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
How do u see it working with ret/prot paladins and their neverending mana?
Present day we can find (depending on fight ofc) 2-3 tanks, 5-6 healers and rest dps, 50% mele and 50% ranged
Dont understand me wrong but in math and most raids those 6 healers split into 2 tanks healers and 4 raid healers (pls dont post and dont look at specific single fight/s where there are more or less raid/tanks healers) IN MOST fights
NOw imagine how strong are ret heals. 80-90% holy pala heals
and now imagine 4-5 ret/prot (or even more) palas in raid, 'pasive' healing whole mele and 'off healing' tanks... You can now skip 2 healers in a raid group.
Should it look like this? Should dps be able to 'pasive' heal raid? Should retri have so strong heals? Should there be talents increasing/adding sp to their strenght and giving their heals pasive bonuses?