Thanks for your answer I really appreciate your help.
Okay here is what I want to do: I would like to have a SideBar like in the LUI interface.
I created this 2 panels:
http://imgur.com/bGfUg.jpg
And when I click on the button bar I would like to have this.
http://imgur.com/UQmow.jpg
I would be great if U can halp me.
Thank U again
I only need the frame names of the bar buttons that are between those (that should fade). I'm done with the moving part.
Do a /framestack and put your mouse over those buttons. Then give me their names.
I don't really know what U need so here are the screens
http://imgur.com/LIc90.jpg
http://imgur.com/T2okL.jpg
Hmm, Dominos doesn't appear to have "bar" frames, only the buttons themselves...
Could you give me a list of all the numbers behind the DominosActionButton part for each button?
/framestack. And read.
EDIT: Here the number would be 28, for example.
Last edited by mmocba105e19de; 2010-07-18 at 03:31 PM.
Basically Treeston wants to know the start and end numbers for the buttons on the two bars.
DominosActionButtonXX - the top and bottom one on both bars.
Exactly.
---------- Post added 2010-07-18 at 06:19 PM ----------
Okay, here we go.
Make this to your kgPanel OnLoad (the left one that you want to be clickable).
paste.wowace.com
Next, make this your kgPanel OnClick (again, the left one). Also, check "Intercept Mouse Clicks" in the main panel menu.
paste.wowace.com
Last step will be adding Dominos to the Scripts Dependency of your kgPanel.
Some of the code above is untested as I do not have Dominos installed.
I also did not know how far out you want the kgPanel to move. Edit the two 300s in the OnClick script to change the distance.
Make sure to keep them both on the same value.
Please provide feedback.
Your my hero !
It's working fine except one little probleme.
When the button is on the close position I still can click on the button from my action bar so when I click on the button bar I can click on a spell.
Then when I open the menu, the bars are not showing. They are still invisible.
Thank you !
Making them hidden would make the solution nonfunctional in combat sadly.
EDIT: Buttons not showing is a simple typo on my part.
OnShow Line 81:
Change this to:Code:for num=13,36 do self.FadeIn(_G["DominosActionButton"..num],0) end
Code:for num=13,36 do self.FadeIn(_G["DominosActionButton"..num],1) end
Last edited by mmocba105e19de; 2010-07-18 at 08:00 PM.
Wrong thread. You are looking for this one.
You could set the button's "frame strata" to be above the bar.
Execute the following script:
EDIT: And post the printed value here.Code:/run print(DominosActionButton13:GetFrameStrata())
Set the kgPanel's Strata to HIGH then. Should be somewhere in the panel options.
I meant you should set the left panel (the one that moves off the action bars) to the HIGH strata.
Leave the right panel at whatever it was (BACKGROUND or LOW).