Our conclusions are that avoidance modifies damage taken over time, and average damage taken per second. However, it does not modify the max damage taken per second (maxDTPS), the minimum time to die (minTTD), or the minimum time to die with heals (minTTDwHeals). How it is pretty blatantly obvious that if HPS > maxDTPS, then as long as you have enough hit points to survive 1 or 2 hits and your healers are on the ball and can heal you up, then nothing else really matters. However, if HPS becomes lower than maxDTPS, then you have to start worrying about minTTD and minTTDwHeals. maxDTPS obviously occurs when you get an unlucky avoidance streak. Therefore, while avoidance doesn’t modify minTTD or minTTDwHeals,
it does modify the frequency at which minTTD or minTTD with heals occurs.