Page 1 of 2
1
2
LastLast
  1. #1

    Unhappy LK Fight Only DPS Problem?

    Just wondering if any other hunters do well in icc on dps meters right up until LK and then bomb out on him? I can get to top 3 easy on trash and bosses and 6th overall in a 25 man icc even but in my guild 10 man on LK only my DPS is very low. I know a lot of it is all the movement and because hunters have a few jobs that lower dps but can anyone give a rough estimate of what a 5.6k gs MM hunter's DPS should look like on that particular fight? Thanks.
    Last edited by Stormsong; 2010-06-30 at 06:28 AM. Reason: clarification

  2. #2
    Warchief Thereign's Avatar
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    Dallas, TX
    Posts
    2,092
    There really is no solid estimate, it all depends on the player/latency/skill. You have lots of utility on LK, a good hunter knows how to maximize the little things, in order to improve despite a poor fight for hunters. Learn to stutterstep, as well as moving during instants. One of the biggest things to improve DPS, is simply to move less/more efficiently. Bear in mind, that if you are on orb duty, the chart is rigged against you to begin with.

  3. #3
    Quote Originally Posted by Stormsong View Post
    I can get to top 3 on trash and 6 overall
    Sorry but neither of those matter : (

    Individual boss fights' damage done is all that really matters on recount


    Uploaded with ImageShack.us

  4. #4
    LK isn't a fair dps comparison, on the first phase, those melee classes will rape any ranged class, DK's will spread diseases, Paladins will hit those drudge ghould, Whirlwind will whirl etc. We don't have any melee doing under 15k at anytime on that first phase with the top melee's doing over 20, but as the fight disintegrates, with changes, spirits, val'kyrs the favour changes, phase 5 the plate wearing melee are only half dpsing, the rest of the time they're soaking.

    Our Hunters who usually pull over 16k, atleast before the 25%, on a stand and fight fester style fight will drop to sub 10k for LK, which usually means they're doing their job and not just going for pretty numbers.

  5. #5
    Lich King is an awful fight for hunters, I believe we are the absolute worst class out of all 10 on that fight, if not close, for average DPS per kill.

  6. #6
    Well, the thing is, no matter what, if you are doing your job and helping complete the fight, meters shouldn't really matter. As everyone has stated, there are small ways to up your dps, as stutter stepping (Get a swing timer mod like Quartz), minimizing movement and using instants to move (Don't move when you are doing Steady fillers). Also, what glyph do you use? Chimera Shot or Aimed Shot? I use Aimed Shot on most fights and switch to CS for that fight so I don't feel retarded when using Multi-Shot on Valk spawns.

  7. #7
    Quote Originally Posted by Flidro View Post
    Well, the thing is, no matter what, if you are doing your job and helping complete the fight, meters shouldn't really matter. As everyone has stated, there are small ways to up your dps, as stutter stepping (Get a swing timer mod like Quartz), minimizing movement and using instants to move (Don't move when you are doing Steady fillers). Also, what glyph do you use? Chimera Shot or Aimed Shot? I use Aimed Shot on most fights and switch to CS for that fight so I don't feel retarded when using Multi-Shot on Valk spawns.
    Erm, Serpent Steady Kill will give a player maximum dps. Multi-Shotting with 2+ adds also. Piercing Shots shouldn't fall off because we have like 70% crit

    Don't get too discouraged, OP. Hunters are more for utility on LK. Avoid Overall Meters - they're just about Volley! Good luck to ya

  8. #8
    Quote Originally Posted by Stormsong View Post
    I can get to top 3 on trash
    now that's a knee slapper

  9. #9

    Cool

    Thanks so much you guys, huge help. I love my hunter!

  10. #10
    Hunter, as has been stated many times, is probably the worst class to be playing as for the LK fight. My dps, anywhere from 10k to 14k dps depending on the fight, shoots down to 8500-9000 on that fight, mainly because due to the fact I maximize my utility on that fight, which is what I do on A LOT of fights in ICC, such as dropping dps to keep blood beasts under control in heroic Saurfang (because a lot of people in my guild dont understand the beasts hitting you is a BAD thing), or REALLY dropping dps to basically juggle all 3 Kinetic bombs on heroic Princes during maybe 80% of the fight (because my guild's ranged dps don't understand the Kinetic Bombs hitting the floor is a BAD thing), and many others.

    I do this because I would rather risk lowering my dps if it means us killing the internet dragon, and I still manage to be in top 5 dmg done on the majority of the bosses in the process

    Phase 1: not really an issue, I'm typically rocking 13,000-14,000 the entire phase

    Phase 2: This is where my dps starts to dip, because my guild uses a strat that involves everybody stacking behind LK for both valks (to make sure they all go the same direction) and defile (we use a "defile = go right, raid = go left strat for defile, which works for us). I easily spend 1/4 of my time in melee range because of this, but I'm doing my job right, and that makes up for lost dps any day.

    Phase 3: This is again where my dps falls behind, mainly because my guild is full of retards who can't run away from ghosts (we don't use people to soak the ghosts) I out of personal choice decide to get agro on as many of the Vile Spirits as I can and kite them away from the raid where they explode out of harm's way, which helping keep the raid alive makes up for the lost dps.

    All in all it boils down to: if you are doing your job right and making use of your full utility as a hunter, that will make up for the lost dps.
    Last edited by Littlenino; 2010-06-30 at 07:39 AM.

  11. #11
    Quote Originally Posted by Soccersloth View Post
    Erm, Serpent Steady Kill will give a player maximum dps. Multi-Shotting with 2+ adds also. Piercing Shots shouldn't fall off because we have like 70% crit
    Wanted to point out that the kill shot glyph isn't really that great for the LK fight, since he's dead at 10% it loses half of its dps bonus. Of course it's perfectly viable for the rest of ICC.

  12. #12
    LK is widely viewed as a terrible fight for hunters. Just do what you can, CDs on Valks, pew pew spirits, tranq shamblings... let the others do their bigger numbers, and know that you're helping by 1.) dispelling the enrage, therefore lighting the load on healer while not lowering your numbers as much as a rogue would have to (if you, as you should be doing, use a macro), 2.) being able to dps valks from range (being out of the way in prep for Defile while still saving peeps), ans 3.) being a ranged dps who can dps Spirits, reducing damage to the raid.

  13. #13
    Trash and overall damage, that made me lol.

  14. #14
    The correct way to use recount is to keep the display set to current fight only. Overall Damage is a pointless indicator (unless your raid regularly wipes to trash, in which case seriously consider having everyone in the raid cancel their account).

    After trash packs cackle bemusedly to yourself as to how overpowered we are on trash. (this has absolutely no relevance to how you rate your raid preformance)

    After boss fights pay attention as to how you did.
    a) in general what's your rank (keep in mind your gear level vs others)
    b) how do you stack up against other hunters
    - if specced similarly check damage % and use that to see how you compare vs gear (eg, if another hunter is doing better than you and you see he has more 30% damage from auto-shots, and you have 25%, that means he's doing a better job of minimizing movement than you. If he has more Chimeras than you, his rotation is more solid than yours, etc.
    c) keep in mind your performance and try to do better next fight.
    Last edited by Rasseim; 2010-06-30 at 11:35 PM. Reason: clarifying point

  15. #15
    I definitely do terrible DPS on LK, but on every other fight I'm top 6 easily.

    For me, It's mostly the fact that I have to watch the tranq on the mobs, keep MD up for threat, kill all the orbs in the transitions, and kill vile spirits in P3... All in all, hunters are only good @ single target dps, and this fight has a ton of crap that hunters just happen to be perfect @ solving... it's w/e though really, I think some fights should make certain classes fall back to a utility role, it makes the fights feel a bit special for us.

    But hey, worst case, Hunters suck @ LK, but we rock @ Sindy seeing as how we have all the advantages (No casts, physical debuf only procs from auto-shot, run speed boost + deterrence for frost blast thing). You win some, you lose some.

  16. #16
    If you are top dps on LK your guild has some pretty big problems.

    Its like Saurfang was at the beginning - You won't be top dps but the utility provided will make or break the fight.

    Tranq and Great Valk positioning is about all we have (and a good Disengage if the valk pulls you off)
    Highly skilled sharpshooter, effective against air units. Can gain the Long Rifles upgrade.

  17. #17
    Hunters are, however, the best class for tranqing shamblings while maintaining their DPS. Rogues will lose a lot by switching, hunters simply have to be ready to tranq, and then lose a GCD.

    Phase two, you will probably be misdirecting ragings to the tanks, and then DPSing them. Mages are good for taking down orbs.

    Phase three, you'll want to clear any ragings still up, then stack with the rest of the raid for valkyrs. You can safely stand at enough range to be able to continue DPSing the Lich King.

    Phase "four", ragings again.

    Phase five, stay at range for defiles and multi-shot vile spirits and single target them. You want to have a mouseover distracting shot, if possible, so that you can pull them towards you and away from the raid.

    Phase six, I never bother DPSing. Waste of ammo
    5800X | XFX 7900XTX | Prime X570 Pro | 32GB | 990Pro + SN850 2TB | Define 7

  18. #18
    OP: You are talking about 10 man? You should be able to get right up there on LK10N.

    Feel free to go through my WOL link in my sig if you would like some comparison, we have 3 hunters who all do ok on LK25N - on LK10N I usually top meters.

  19. #19
    Deleted
    Quote Originally Posted by FlawlessSoul View Post
    Hunters are, however, the best class for tranqing shamblings while maintaining their DPS. Rogues will lose a lot by switching, hunters simply have to be ready to tranq, and then lose a GCD.

    Phase two, you will probably be misdirecting ragings to the tanks, and then DPSing them. Mages are good for taking down orbs.

    Phase three, you'll want to clear any ragings still up, then stack with the rest of the raid for valkyrs. You can safely stand at enough range to be able to continue DPSing the Lich King.

    Phase "four", ragings again.

    Phase five, stay at range for defiles and multi-shot vile spirits and single target them. You want to have a mouseover distracting shot, if possible, so that you can pull them towards you and away from the raid.

    Phase six, I never bother DPSing. Waste of ammo
    Hunters are far better at doing the orbs, mages do more damage than us anyway, and they can spam LK.

  20. #20
    The fight isnt terrible for hunters, on the other hand we have many tools to get out of oh shit situations...the problem is depending on guild strategy , hunters end up basically using every tool they are given, instead of tunneling LK or any adds. If your dps is low, then ask your self how much time do you spend dpsing, and what of that time is on a fully debuffed target, conditions that most other classes in your raid probably have.

    Thats about it...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •